Search found 64 matches
- Wed May 29, 2019 10:55 pm
- Forum: Games and Creations
- Topic: Vacant Kingdom - A Bullet Hell Action-RPG
- Replies: 6
- Views: 15231
Re: Vacant Kingdom - A Bullet Hell Action-RPG
Shru I'd be scared to invest *weeks* in music *theory*. Ended up going with old public domain music for mine. I still don't know how so many devs find the time to essentially create *all* their assets from scratch. If I did that I'd still be at square one. It's cool that you did though, the experien...
- Wed May 29, 2019 10:49 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1520157
Re: What's everyone working on? (tigsource inspired)
Red screen flashing is annoying as hell. Could replace with cracked screen or something else. It's just the flashing thats overdone. But my god, the UI is absolutely f*cking *lovely*. It'd be cool if those little ship icons in the bottom were like 'wingmen' you could call in to reinforce you, like a...
- Tue May 28, 2019 10:23 pm
- Forum: Support and Development
- Topic: Code improvement (First time Lua-enet)
- Replies: 7
- Views: 7507
Re: Code improvement (First time Lua-enet)
*the client just gets disconnected out of nowhere.*
Sounds like a keep alive problem.
Enet is udp right? If so, try periodically sending a keep alive packet and see what happens then.
Sounds like a keep alive problem.
Enet is udp right? If so, try periodically sending a keep alive packet and see what happens then.
- Tue May 28, 2019 6:46 pm
- Forum: Support and Development
- Topic: Code improvement (First time Lua-enet)
- Replies: 7
- Views: 7507
Re: Code improvement (First time Lua-enet)
Other than the obvious "nothing matters and you're not out of preproduction until it's fun", I'd say just disable the print statements in the draw loop (thats obvious too). I'm interested to know what your experience with enet was. If you encountered problems, what they were, what the bugs...
- Tue May 28, 2019 6:43 pm
- Forum: General
- Topic: Making an Android APK
- Replies: 7
- Views: 19254
Re: Making an Android APK
Bump because this is an important thread. https://love2d.org/wiki/Game_Distribution/APKTool The author of that wiki put his discord handle at the bottom, Tae Hanazono, so that would be the first place to start. People on IRC and discord have been tremendously helpful and most people leave it running...
- Sat May 25, 2019 6:31 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 276785
Re: Slab - An Immediate Mode GUI Library In Lua
Pardon, I currently have my head keyboard stuck to my forehead.
Added OnHover as one of the options in any case, calls whatever function is passed in when the element detects a hover.
But if Slab.IsControlHovered already exists is the additional option really worth doing a PR for?
Added OnHover as one of the options in any case, calls whatever function is passed in when the element detects a hover.
But if Slab.IsControlHovered already exists is the additional option really worth doing a PR for?
- Sat May 25, 2019 6:27 pm
- Forum: General
- Topic: i am already pretty sold but i might like reassurance that LÖVE is the proper preference.
- Replies: 2
- Views: 4123
Re: i am already pretty sold but i might like reassurance that LÖVE is the proper preference.
I take it english is a second language or did you run this through google translate?
In any case, yes, all the things you have asked are possible.
In any case, yes, all the things you have asked are possible.
- Sat May 25, 2019 6:24 pm
- Forum: General
- Topic: Love2D Library Tips/Gotchas
- Replies: 3
- Views: 3749
Re: Love2D Library Tips/Gotchas
Thank you pgimeno and zorg for the corrections. I'm not 100% familiar with lua and sometimes, as a beginner, I can't always find what I'm looking for in the docs.
> What docs?
May have been example code I was looking at on that one.
Or it may have been the dyslexia, dunno.
> What docs?
May have been example code I was looking at on that one.
Or it may have been the dyslexia, dunno.
- Fri May 24, 2019 3:19 pm
- Forum: General
- Topic: Love2D Library Tips/Gotchas
- Replies: 3
- Views: 3749
Love2D Library Tips/Gotchas
These are just some things I encountered while working, problems or head scratchers that I dealt with as a beginner and couldn't find an answer to on the forum. Posting here in case anyone does like I did and searches the forums. - when using mousereleased/pressed event with HUMP Gamestate, the docs...
- Fri May 24, 2019 2:51 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 276785
Re: Slab - An Immediate Mode GUI Library In Lua
I added an OnHover option to the text, window, tree, and button elements.
I've only used Git a few times, should I do a pull request or something?
I've only used Git a few times, should I do a pull request or something?