I finally updated https://github.com/linux-man/LoveFrames and wiki. Moved some files and added the demo with one more example. Changed small things (like default to Default skin). This update breaks compatibility at low level. Some functions had gone and others had moved from template/util/skin to l...
Ok. I'm interested in updating my repository with your changes (and write a wiki based on the previous documentation). I also updated changelog.txt with the most important changes until now. Can you write your changes? If I'll continue to provide LoveFrames I'd like to give all the credit you deserv...
Never thought of using several gspot instances. Pull accepted.
Give me some time to update the editor code (the game was named "Knights" and would be a "Lords of Midnight" clone).
You're right. I think that a better fix (more inline with code style) would be if self.dialog then self:closeDialog(gspot) end The editor I was talking about was developed in loveframes 4 years ago. It's very very VERY incomplete and I must try it with the last loveframes version. Since the future o...
At last 0.10.2 killed the os.execute() bug, BUT... since I've been away for so long, It was time to rewrite this library. loveFS 1.0 drop console commands and embrace ffi, so it's now feasible to use it on Windows. Also, the demo is made with Gspot. Tested on Mint 64 bits and Windows 7 32 bits. Than...
It seems that os.execute() always return -1. This behaviour breaks the code since a successful execution should return 0. This is probably due to the change to luajit and some compilation option in love 0.9.2. I would call it a bug. I'll try to make lovefs work but right now I don't have any chance ...