Search found 141 matches
- Wed Jun 14, 2017 8:53 am
- Forum: Support and Development
- Topic: Can I make & color-cycle a palettized image in memory ?
- Replies: 7
- Views: 6848
Re: Can I make & color-cycle a palettized image in memory ?
Löve has no nativ support for indexed images, so you are right you have to use an shader. That is definitely possible i did this before.
- Wed Jun 14, 2017 7:55 am
- Forum: Support and Development
- Topic: Music like in Nintendo games
- Replies: 49
- Views: 24672
Re: Music like in Nintendo games
PC Speaker has way better sound than you might expect
https://www.youtube.com/watch?v=J42iN3HMB68
Sadly there is no emulator capable to run those programs these days.
But maybe you are searching something like QBasic PLAY command.
https://www.youtube.com/watch?v=J42iN3HMB68
Sadly there is no emulator capable to run those programs these days.
But maybe you are searching something like QBasic PLAY command.
- Tue Jun 13, 2017 8:10 am
- Forum: Support and Development
- Topic: Number displays incorrectly if the first digit is zero
- Replies: 12
- Views: 9044
Re: Number displays incorrectly if the first digit is zero
I not blocked you working solution. I just was curious about how renaming an variable could solve the problem.
As you changing:
to
is joust enough. For formating 10 digit numbers.
As you changing:
Code: Select all
new = tostring(text)
Code: Select all
new = ('%010d'):format(text)
- Tue Jun 13, 2017 7:35 am
- Forum: Support and Development
- Topic: Number displays incorrectly if the first digit is zero
- Replies: 12
- Views: 9044
Re: Number displays incorrectly if the first digit is zero
Just replace 'new' with the tostring(). phoneNumber = tostring(text) printedText = "(" .. phoneNumber:sub(1, 3) .. ") " .. phoneNumber:sub(4,6) .. "-" .. phoneNumber:sub(7,10) So actually instead of new = tostring(yours) text = "("..new:sub(1,3)..") &quo...
- Sat Jun 10, 2017 2:42 pm
- Forum: Support and Development
- Topic: Can't run "Hello World" start project on Lubuntu 16.10
- Replies: 2
- Views: 2501
Re: Can't run "Hello World" start project on Lubuntu 16.10
Currently i have no use for it but it is possible to rename the audio output of löve? Maybe into app name. Using Jack all apps are shown as alsoft Bildschirmfoto von »2017-06-10 16-32-22«.png Using PulseAudio all apps are shown as LÖVE Bildschirmfoto von »2017-06-10 16-36-10«.png Oh and another ques...
- Wed May 31, 2017 5:36 pm
- Forum: Support and Development
- Topic: Question about LuaJIT and FFI
- Replies: 10
- Views: 12208
Re: Question about LuaJIT and FFI
I have the following code: local ptr=ffi.cast('unsigned char*',data:getPointer()) for y=0,height-1 do for x=0,width-1 do local c=cells[y][x] ptr[0]=(c.n%16)*16 ptr=ptr+1 ptr[0]=math.floor(c.n/16)*16 ptr=ptr+1 ptr[0]=c.pal*8 ptr=ptr+1 ptr[0]=(c.xflip and 128 or 0)+(c.yflip and 64 or 0)+(c.dflip and 3...
- Wed May 31, 2017 9:11 am
- Forum: Support and Development
- Topic: Why is my program crashing?
- Replies: 3
- Views: 2954
Re: Why is my program crashing?
There is no crash on my machine but i can't figure out what to do
- Tue May 30, 2017 5:34 pm
- Forum: Support and Development
- Topic: Access glEnable
- Replies: 3
- Views: 2317
Re: Access glEnable
At the moment only to enable depth buffer
It seems i need glDisable also…
It seems i need glDisable also…
- Tue May 30, 2017 2:17 pm
- Forum: Support and Development
- Topic: Access glEnable
- Replies: 3
- Views: 2317
Access glEnable
Simply question what is the best way to access glEnable. On my System the following works: ffi.cdef([[ typedef void (* PFNGLENABLEPROC) (int cap); void *SDL_GL_GetProcAddress(const char *proc); ]]) ffi.cast("PFNGLENABLEPROC",ffi.C.SDL_GL_GetProcAddress("glEnable"))(0x0B71) But is...
- Mon May 29, 2017 6:13 pm
- Forum: General
- Topic: Texturing Meshes at an Angle
- Replies: 17
- Views: 16313
Re: Texturing Meshes at an Angle
Is it just me, or is something off about how it stretches things? Like the bottom is too stretched out. This is how it would look like in a proper perspective way (using pers.lua) It is just you: You have 16:9 i have 4:3 screen aspect ratio. Furthermore the upper part of your quad seems to have an ...