Search found 65 matches

by MissDanish
Thu Jul 19, 2018 1:56 pm
Forum: Support and Development
Topic: 512 FPS?
Replies: 7
Views: 4631

Re: 512 FPS?

--snip--
by MissDanish
Wed Jul 18, 2018 1:06 pm
Forum: General
Topic: Beginner looking for advice
Replies: 7
Views: 7148

Re: Beginner looking for advice

Guess I'm staying with LÖVE, I kinda like Lua sintax and seems there's a good community behing both, Lua and LÖVE. Thanks again for the advices! The community is amazing, I have been helped by them a bunch of times. Also one thing I'd like to say, don't be afraid of starting over and scrapping proj...
by MissDanish
Tue Jul 17, 2018 11:47 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1506468

Re: What's everyone working on? (tigsource inspired)

I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District [...] Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top. That does looks nice but I...
by MissDanish
Sat May 19, 2018 7:23 pm
Forum: General
Topic: What do you think of 'Brackets' as an editor + How to use luacheck code linter
Replies: 4
Views: 5794

Re: What do you think of 'Brackets' as an editor?

damn, it looks way better than the skins for atom (what I use). But I am guessing it's probably not possible to have a button that can execute your game easily in Brackets?
by MissDanish
Sat May 19, 2018 7:20 pm
Forum: General
Topic: Status of Multiplayer Mobile Networking
Replies: 21
Views: 16941

Re: Status of Multiplayer Mobile Networking

Thanks for the reply. That's helpful information. No it's not, when it gets misinterpreted. Correct me if i'm wrong, since i don't do much android or ios development but, doesn't all officially supported löve platforms include all 3rd party libs? Enet and luasocket both should exist on the mobile p...
by MissDanish
Sat May 19, 2018 12:35 pm
Forum: Support and Development
Topic: Issues porting light_world.lua to 11.1 from 0.10.1
Replies: 2
Views: 2692

Issues porting light_world.lua to 11.1 from 0.10.1

So I've been using a modified version of light vs shadow for my game, but it has some pretty bad vram issues, and it also doesn't allow you to set a light range from the function that spawns in a light so you have to do it with another function which isn't very clean. Despite all my improvements to ...
by MissDanish
Sun Apr 15, 2018 10:51 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 99301

Re: LÖVE 11.1 released!

Good work! :)
by MissDanish
Sun Apr 15, 2018 6:58 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 110514

Re: LÖVE 11.0 released!

Amazing version, guys. Been updating my projects for a while now. Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed. I agre...