Search found 3436 matches
- Wed Jan 06, 2016 9:39 pm
- Forum: Support and Development
- Topic: Accelerometer
- Replies: 6
- Views: 3340
Re: Accelerometer
Using a similar example to the one on the Joystick object wiki page: local joystick, position, speed function love.load() joystick = love.joystick.getJoysticks()[1] position = {x = 0, y = 0} speed = 10 end function love.update(dt) if joystick then local axis1, axis2 = joystick:getAxes() position.x, ...
- Wed Jan 06, 2016 2:13 pm
- Forum: Games and Creations
- Topic: Hotplate app for your phone
- Replies: 17
- Views: 10672
Re: Hotplate app for your phone
I should post this in the next löve version feature request thread instead (or there as well), but, assuming some handheld devices having temperature sensors, if we could get the data from those, this app could implement temperature-based heating as well. Use cases: Keeping my tea lukewarm Advanced ...
- Wed Jan 06, 2016 12:08 pm
- Forum: Support and Development
- Topic: Non-european alphabets for Love2D?
- Replies: 4
- Views: 1500
Re: Non-european alphabets for Love2D?
Depends on how you're trying to get the input. (and how the input's encoded) The love.textinput and textedited callbacks support utf-8, so those should work. love.keypressed and love.keyreleased won't work for any key that doesn't have a Keycode , though the [wiki]Scancode[/wiki] will be detected, w...
- Wed Jan 06, 2016 5:31 am
- Forum: Support and Development
- Topic: Windows symlinks
- Replies: 3
- Views: 2891
Re: Windows symlinks
From wikipedia : An NTFS symbolic link is not the same as a Windows shortcut file, which is a regular file. The latter may be created on any filesystem (such as the earlier FAT32), may contain metadata (such as an icon to display when the shortcut is viewed in Windows Explorer), and is not transpare...
- Tue Jan 05, 2016 2:33 pm
- Forum: Support and Development
- Topic: Creating animated GIFs
- Replies: 7
- Views: 3649
Re: Creating animated GIFs
I have a semi-workable solution: Let's assume that you can store the replay data, and can "replay" it without the need for it to run "realtime". Your game records a replay. Replay is stored somewhere. (either in memory or dumped to the harddrive, or both) If the user wants to gen...
- Mon Jan 04, 2016 3:48 pm
- Forum: General
- Topic: Surprise Monday City Generator Jam!
- Replies: 8
- Views: 3570
Re: Surprise Monday City Generator Jam!
Any restrictions regarding the generation's prerequisites, as in,
Can it be based on prng only?
Can it be parametric?
Can it be both? (procedurally generated)
Can it be based on prng only?
Can it be parametric?
Can it be both? (procedurally generated)
- Sun Jan 03, 2016 7:05 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 8996
Re: Making a Bullet Hell
A few things; RedcanShootEnemyTimer = canShootEnemyTimerMax -- You probably wanted RedcanShootEnemyTimerMax there, though currently, both values are the same. love.graphics.setScreen('top') -- apart from this not being a method löve gives... did you load TLfres or something into the love.graphics ta...
- Fri Jan 01, 2016 3:48 pm
- Forum: Support and Development
- Topic: Making a Bullet Hell
- Replies: 11
- Views: 8996
Re: Making a Bullet Hell
Hi there! Besides me being a tiny bit biased thanks to looking into how danmakufu works, i think i can try explain a few things. :3 Or at least, ramble a bit hoping some stuff will help you out The easier questions relate to how advanced you want your bullet scripts to be; With just one shot, you of...
- Thu Dec 31, 2015 8:49 pm
- Forum: Support and Development
- Topic: Hellow, and help xD
- Replies: 5
- Views: 2327
Re: Hellow, and help xD
Also besides this is there a good tutorial somewhere of instructions on how to build the latest love (0.10.0) on windows? So in a later part i could add some custom lua libraries inside the game? If the libraries are lua libraries, as in, lua files, you can require them without needing to modify lö...
- Wed Dec 30, 2015 9:42 am
- Forum: Support and Development
- Topic: MSAA smoothing movement?
- Replies: 13
- Views: 3866
Re: MSAA smoothing movement?
I modified the test code a bit, and on my pc (win7x64, with love 0.10.0 64bit; two nvidia gpus, >1 screen) i get the following results: (Only modifications i did was to disable the sleep in love.run if and only if vsync was on; i attached the love file also.) windowed msaa 0,1,2,4 vsync ON - stutter...