Search found 174 matches
- Wed Aug 31, 2016 1:53 am
- Forum: Games and Creations
- Topic: Lovely Physics Sandbox
- Replies: 23
- Views: 12640
Re: Lovely Physics Sandbox
Did you notice that, sometimes the objects go missing if GC is on. not completely deleted, but remains the base class, but the class inherited. for example, a revolute joint, witch has a motor, after gc, the type of the joint remains revolute, but the function setMotorSpeed is gone. that's why? in m...
- Mon Aug 29, 2016 12:47 am
- Forum: General
- Topic: Generate a vector outline from an image?
- Replies: 8
- Views: 8570
Re: Generate a vector outline from an image?
function math.convexHull(verts) local v={} local rt={} local lastK=0 local lastX=0 local lastY=0 local lastRad=0 local v_c=#verts/2 for i=1,v_c do v[i]={} v[i].x=verts[i*2-2] v[i].y=verts[i*2-1] end local maxY=-1/0 local oK=0 for k,v in pairs(v) do if v.y>maxY then maxY=v.y oK=k end end lastK=oK la...
- Fri Aug 26, 2016 1:55 am
- Forum: Libraries and Tools
- Topic: love.ulydev.com - share and play your games online!
- Replies: 40
- Views: 24211
Re: love.ulydev.com - share and play your games online!
SCRIPT5022: could not load memory initializer love.js.mem
love.js (24,12887)
so...what that means?
love.js (24,12887)
so...what that means?
- Thu Aug 18, 2016 1:26 am
- Forum: Games and Creations
- Topic: Lovely Physics Sandbox
- Replies: 23
- Views: 12640
Re: Lovely Physics Sandbox
hey~~ glad to see that~~ I just tested you .love, it seems that the fps is a little low ? or the movement is not very smooth.
and here is something new
and here is something new
- Thu Aug 11, 2016 12:33 am
- Forum: Libraries and Tools
- Topic: [Update 3] CloveX - powerfull game editor and engine for LÖVE
- Replies: 17
- Views: 22889
Re: [Update 1] CloveX - powerfull game editor/engine for LÖVE
With a suitable GUI, I think we could implant an editor like Defold editor. (http://www.defold.com). If anyone interested in this, I think we can work together.AntonioModer wrote: I found powerful UI library:
- Fri Jun 17, 2016 1:28 am
- Forum: Support and Development
- Topic: blendMode-multiply
- Replies: 4
- Views: 1768
Re: blendMode-multiply
Thank you. This really fixed that. I just used WinRAR to zip the png and then unzip it later. the error occurred. I don't know why.Tanner wrote: I used GIMP to remove the alpha channel and then set the newly added white background back to alpha and I think that has resulted in more like what you want.
- Fri Jun 17, 2016 12:52 am
- Forum: Support and Development
- Topic: blendMode-multiply
- Replies: 4
- Views: 1768
Re: blendMode-multiply
oh, I forgot to upload this: and here is the correct effect:pgimeno wrote:Can you post a .love that includes a test image and a sample program? And maybe state more clearly the result you want to obtain?
- Thu Jun 16, 2016 8:25 am
- Forum: Support and Development
- Topic: blendMode-multiply
- Replies: 4
- Views: 1768
blendMode-multiply
Hi All,
I used an image as shadow with blend mode - multiply. but it doesn't seem to be right as below: the forth is multiply. 1. alpha 2. screen 3. replace 4.multiply
Where did I make mistake? please help me , thank you~
I used an image as shadow with blend mode - multiply. but it doesn't seem to be right as below: the forth is multiply. 1. alpha 2. screen 3. replace 4.multiply
Where did I make mistake? please help me , thank you~
- Thu Jun 02, 2016 9:38 am
- Forum: Support and Development
- Topic: how to avoid collision missing in hardoncollider
- Replies: 2
- Views: 2323
Re: how to avoid collision missing in hardoncollider
Can you upload a .love that shows the error? http://www.filedropper.com/main_14 here is the .love file. containing the game that I am working on. the logic of player is in file cls/player.lua. I used 3 rectangles as aabb. and rule for collision is foot blocks foot; foot-- head no gravity. body for ...
- Tue May 31, 2016 3:35 pm
- Forum: Support and Development
- Topic: how to avoid collision missing in hardoncollider
- Replies: 2
- Views: 2323
how to avoid collision missing in hardoncollider
I used hardoncollider in my platfomer. issue appeared when the object moves fast and it will go through the walls. also when two shapes for example two rectangles collide with only one side as the attachment refers. hardoncollider will not test any collision. so how can i fix this? please help me! 1...