Search found 611 matches
- Thu Aug 29, 2013 9:41 pm
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8293
Re: [LD27] Triad
Awesome game! Good work! Also this reminds me of a video: http://www.youtube.com/watch?v=CBawCe6du3w That was probably the main inspiration for this game, along with 10 Second War. Very well done! If anyone finds it "op" or "unbalanced" I can recommend making your own rules. I t...
- Thu Aug 29, 2013 8:25 pm
- Forum: Support and Development
- Topic: Shaders: affect whole screen
- Replies: 11
- Views: 6176
Re: Shaders: affect whole screen
I think you misunderstood them. In order for your shader to work on everything, you need to apply it to a canvas where you have already drawn everything too. Personally I would not worry to much about compatibility issues, if you use a computer that does not support shaders then you should not expe...
- Thu Aug 29, 2013 7:24 pm
- Forum: Games and Creations
- Topic: [LD27] Triad
- Replies: 14
- Views: 8293
Re: [LD27] Triad
Very well done! If anyone finds it "op" or "unbalanced" I can recommend making your own rules. I tried to involve every character, not .etting anyone die and try to get as many "style points" as possible :D I played through all 10 levels and it was very fun. Sure its ve...
- Thu Aug 29, 2013 6:09 pm
- Forum: Support and Development
- Topic: Shaders: affect whole screen
- Replies: 11
- Views: 6176
Re: Shaders: affect whole screen
Why don't you simply draw a fading black overlay on top of all graphics, with no special shader, only using alpha? As said, I'd recommend just drawing a black rectangle with increasing/decreasing alpha. Is there a specific reason you need a shader to do this? Or is this simply the preferred method?...
- Thu Aug 29, 2013 12:22 pm
- Forum: Support and Development
- Topic: Use for love.load?
- Replies: 9
- Views: 1592
Re: Use for love.load?
Well since loading images into your game is pretty intense you and you only need to do that once, you would do that in love.load(). My argument to that was you had to make it local, but you can't do that in love.load because then you can only use it in love.load. But it's all ok now :D You don't HA...
- Mon Aug 26, 2013 10:07 am
- Forum: Support and Development
- Topic: Delta time Y coordinates problem
- Replies: 3
- Views: 1793
Re: Delta time Y coordinates problem
Update: You also had some other errors, you where using the ">, <" in a wrong way. Compare this code to the one that you have. if love.keyboard.isDown('w') and player.yvel > -100 then player.yvel = player.yvel - player.speed * dt player.drawable = playerS[player.pnum] player.animtimer = pl...
- Mon Aug 26, 2013 10:03 am
- Forum: Support and Development
- Topic: Delta time Y coordinates problem
- Replies: 3
- Views: 1793
Re: Delta time Y coordinates problem
Your problem has nothing to do with DT this time. Your limit for the vertical velocity is based on your X velocity. Hence it never reaches "max" speed. if love.keyboard.isDown('s') and player.xvel > -100 then this should just be changed to if love.keyboard.isDown('s') and player.yvel > -10...
- Sun Aug 25, 2013 6:38 pm
- Forum: Libraries and Tools
- Topic: how to use dt in platformers movement?
- Replies: 3
- Views: 1851
Re: how to use dt in platformers movement?
Oh yes that was what was making it vary so much, woops :P. It still has a bit of variance when it gets very laggy but I figure i can cap the jumping height of the jump. Although it probably isn't necessary. thanks a lot. btw sorry for posting in the wrong forum. didn't realize until now. How do you...
- Sun Aug 25, 2013 6:33 pm
- Forum: Support and Development
- Topic: Recording and replaying movement
- Replies: 11
- Views: 2804
Re: Recording and replaying movement
I made something like this a while back. Move with WSD, press E to rewind. Preformance wise its working excellent. I recorder 15mins once without any issues (was monitoring RAM and it BARLEY went up).
- Sun Aug 18, 2013 11:10 am
- Forum: Support and Development
- Topic: Yet another broken collision function
- Replies: 2
- Views: 1740