Search found 32 matches
- Sun Mar 01, 2015 6:07 am
- Forum: General
- Topic: [Beginner] I can't seem to grasp platformers
- Replies: 21
- Views: 8364
Re: [Beginner] I can't seem to grasp platformers
Last year when I was looking into love2d programming I was pretty sad at the lack of good tutorials on platformers. I remember reading one that was decent enough, but the author dropped it after only a couple steps Tile-based collision is pretty simple when you get down to it though, it's arbitrary ...
- Wed Feb 25, 2015 6:40 am
- Forum: General
- Topic: LÖVE 2D for everything.
- Replies: 13
- Views: 6050
Re: LÖVE 2D for everything.
Love IS pretty versatile, and there's certainly a lot you can do with it, but ehhh There are sometimes better tools for what you might want to do, so you wont have to be jumping through hoops or anything. Seeing as Love is focused on gamedev there are some limitations there, specifically in the limi...
- Mon Feb 16, 2015 2:32 pm
- Forum: General
- Topic: Programs to practice coding
- Replies: 6
- Views: 3803
Re: Programs to practice coding
Some are much more difficult than others, but this is a good list.
https://love2d.org/imgmirrur/a3IJgmu.png
https://love2d.org/imgmirrur/a3IJgmu.png
- Wed Feb 11, 2015 11:40 pm
- Forum: Support and Development
- Topic: Help please lol
- Replies: 14
- Views: 5775
Re: Help please lol
player_move and player_draw don't exist, you're using player.move() and PLAYER_DRAW() instead. It was a typo. Can you guys please stop writing back useless things, i came on here for help not spell check. It was common sense that it was a typo so why not post something that could help me? That is t...
- Wed Feb 11, 2015 3:21 pm
- Forum: Support and Development
- Topic: Filling a concave polygon
- Replies: 2
- Views: 2079
Re: Filling a concave polygon
Neat, works perfectly. Thanks very much!
- Wed Feb 11, 2015 3:10 pm
- Forum: Support and Development
- Topic: Help please lol
- Replies: 14
- Views: 5775
Re: Help please lol
Delete line 35 in menu. Lmfao thank you so much i can't believe i did not see that i was seriously on this for like 20-30 minutes haha. Also i have one more problem, now when i click "Start" it gives me error saying "attempt to call global "player_move" (a nil value)" ...
- Wed Feb 11, 2015 2:59 pm
- Forum: Support and Development
- Topic: Filling a concave polygon
- Replies: 2
- Views: 2079
Filling a concave polygon
Is there any way I can do this? love.graphics.polygon's "fill" mode doesn't support them, so I can't use that or a stencil. I've tried meshes as well but no luck.
Assuming it also has an arbitrary amount of vertices, is it possible without headache?
Assuming it also has an arbitrary amount of vertices, is it possible without headache?
- Mon Feb 09, 2015 8:20 am
- Forum: Support and Development
- Topic: Making the player move only in one direction
- Replies: 3
- Views: 1313
Re: Making the player move only in one direction
Use "elseif" instead. function player.movement(dt) if love.keyboard.isDown('w') then player.posY = player.posY - player.spd * dt elseif love.keyboard.isDown('a') then player.posX = player.posX - player.spd * dt elseif love.keyboard.isDown('s') then player.posY = player.posY + player.spd * ...
- Fri Feb 06, 2015 9:38 pm
- Forum: Support and Development
- Topic: Rhythm-based gameplay troubles
- Replies: 9
- Views: 2799
Re: Rhythm-based gameplay troubles
You can sync the gunshots to the beat by delaying the play request and only fulfilling it on the beat. I'd recommend putting a limit so the delay only happens if you get Excellent or Fantastic, and for Great/Decent/Miss it plays normally if math.abs(time-nearestbeat) < 0.045 then -- wait for time-ne...
- Fri Feb 06, 2015 8:10 pm
- Forum: General
- Topic: ZeroBrane and Windows 8
- Replies: 7
- Views: 5653
Re: ZeroBrane and Windows 8
What code are you trying to run, if you don't mind?