Thanks, I am using https://github.com/Vovkiv/resolution_solution right now, but will check yours.
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode)
Search found 514 matches
- Sat Apr 20, 2024 1:11 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 660
- Sat Apr 20, 2024 1:09 pm
- Forum: General
- Topic: A question you can't answer: how to determine credits
- Replies: 7
- Views: 750
Re: A question you can't answer: how to determine credits
I would say, the time spent on coding depends on if you are using a previously created engine (or a loosely bundled bunch of libs) or straight up from scratch. I would say the coding is definitely more time intensive than 40%. But also I am not so good with graphics, so I tend to go with simpler pro...
- Fri Apr 19, 2024 3:14 pm
- Forum: Support and Development
- Topic: Input with Jump Buffer
- Replies: 6
- Views: 676
Re: Input with Jump Buffer
Try using this instead in your love.update() function:
Code: Select all
if love.keyboard.isDown('up') then
...
end
[code]
- Wed Apr 17, 2024 3:40 pm
- Forum: Support and Development
- Topic: Benchmark - put every function inside a object or inside a helper object
- Replies: 4
- Views: 1704
Re: Benchmark - put every function inside a object or inside a helper object
Alright, I misunderstood that as an open question.
- Wed Apr 17, 2024 10:42 am
- Forum: Support and Development
- Topic: Benchmark - put every function inside a object or inside a helper object
- Replies: 4
- Views: 1704
Re: Benchmark - put every function inside a object or inside a helper object
Looks like a microoptimization to me.
It's rather a programming style question.
It's rather a programming style question.
- Tue Apr 16, 2024 8:14 pm
- Forum: Support and Development
- Topic: hump.timer is imprecise, so beware
- Replies: 1
- Views: 1670
hump.timer is imprecise, so beware
I have been using hump libraries including gamestate and timer and they worked quite well. However once I needed precise timing, hump.timer failed most of the time. Sometimes the tweening transitions were not finished, other times they went further than requested. Supposedly by the docs for Timer.af...
- Tue Apr 16, 2024 8:08 pm
- Forum: Libraries and Tools
- Topic: Rasterizing polygons into images
- Replies: 5
- Views: 1608
- Fri Apr 12, 2024 5:12 pm
- Forum: Libraries and Tools
- Topic: Global environment browser
- Replies: 3
- Views: 1115
Re: Global environment browser
Possibly not much use to a lot of people but I found myself wanting to interrogate LÖVE to see all the modules and variables and ended up making this little browser. Click on the name of any table to drill down. "But," I hear you ask, "if I wanted to know that stuff, why wouldn't I j...
- Sun Apr 07, 2024 8:37 pm
- Forum: General
- Topic: Audio just stopped playing in all love programs
- Replies: 3
- Views: 702
Re: Audio just stopped playing in all love programs
Glad that worked.
- Sun Apr 07, 2024 10:38 am
- Forum: General
- Topic: Audio just stopped playing in all love programs
- Replies: 3
- Views: 702
Re: Audio just stopped playing in all love programs
That app/channel might be muted, Linux uses separate outputs (pulse audio) for each audio source and each audio output can be individually muted. Go to application volumes in systray and check that.