Search found 4835 matches

by bartbes
Sat Nov 01, 2008 12:44 pm
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16794

Re: Copters !

I'd still like to help, and as I said before, I need your ideas/problems/suggestions to make something the library anything good. About your TCP/UDP wishes, I was planning on implementing both (with 1 "interface").
by bartbes
Sat Nov 01, 2008 12:39 pm
Forum: Games and Creations
Topic: release: k3
Replies: 13
Views: 19867

Re: release: k3

Ok, I just found out that the game stops at 100 kills :)
by bartbes
Fri Oct 31, 2008 6:37 am
Forum: General
Topic: Performance problem
Replies: 14
Views: 17525

Re: Performance problem

On Ubuntu Linux 8.10 (clean install), without vsync, Geforce 8500:
perftest.png
perftest.png (14.53 KiB) Viewed 10862 times
surtic wrote:I am guessing that LCDs with their 60Hz get 60 fps for a reason.
I have a 60 Hz CRT

(I know I don't have the best computer...)
by bartbes
Thu Oct 30, 2008 5:53 pm
Forum: General
Topic: Performance problem
Replies: 14
Views: 17525

Re: Performance problem

Don't know if it's windows or the Nvidia driver, however it looks like I've got frame limiter on as I get 60fps everywhere.
by bartbes
Wed Oct 29, 2008 3:12 pm
Forum: Games and Creations
Topic: Copters !
Replies: 12
Views: 16794

Re: Copters !

Green_Hell wrote:Please add network support :)
Indeed, network support sounds good. And I want to help you implementing it, as I am working on a networking lib
(see http://love2d.org/forum/viewtopic.php?f=5&t=230).
And implementing network support in your game using my lib, would help both projects.
by bartbes
Mon Oct 27, 2008 12:27 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224618

Re: Networking Library

Yeah, this topic actually started at http://love2d.org/forum/viewtopic.php?f=3&t=225 , I was talking about a game there too. And as I said there, I'm not going to code an entire game myself (as I just plain suck at graphics), however I would help as much as possible when (NOT IF!) someone starts...
by bartbes
Sat Oct 25, 2008 8:17 pm
Forum: General
Topic: The LÖVE of Tomorrow
Replies: 14
Views: 16636

Re: The LÖVE of Tomorrow

You might implement both, and choose whichever you like in the game.conf (with openGL as default for backward compatibility).
by bartbes
Fri Oct 24, 2008 1:51 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224618

Re: Networking Library

Suggestion for binary packing:

Code: Select all

1 byte identifier (S=string, N=number, etc)
byte with value 1
name
byte with value 1
value
byte with value 0
this is basically

Code: Select all

id-1-name-1-value-0
So? Do you agree? Or do you have other ideas about packing? Post!
by bartbes
Thu Oct 23, 2008 3:41 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224618

Re: Networking Library

You're right :D

Added to list.
by bartbes
Thu Oct 23, 2008 1:51 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 224618

Re: Networking Library

Moved changelog to first post, added host.