Search found 612 matches
- Wed Apr 27, 2022 9:42 am
- Forum: General
- Topic: Simple vbscript-and-folder trick to package Love
- Replies: 4
- Views: 2608
Re: Simple vbscript-and-folder trick to package Love
This is silly. You never had to re-archive a LÖVE game to apply a mod to it. Since LÖVE tries to load files from the save folder before the .love/.exe file (by default) users just have to put the modded files there (with no risk of accidentally breaking the original game files). You're just adding a...
- Sun Apr 24, 2022 5:02 pm
- Forum: Libraries and Tools
- Topic: SloppyQOI - QOI image format encoder/decoder
- Replies: 1
- Views: 3104
SloppyQOI - QOI image format encoder/decoder
So, I mostly just made this library for fun, but it seems using QOI could actually be beneficial in some cases. First of all, what is QOI (or The Quite OK Image Format )? It's a new, very simple, lossless image format, kind of comparable to PNG, but encodes and decodes faster at the cost of some spa...
- Sun Apr 24, 2022 3:00 am
- Forum: Support and Development
- Topic: [Solved] Shader question: Getting current pixel x/y color from passed reference image
- Replies: 6
- Views: 2340
- Sat Apr 23, 2022 10:36 pm
- Forum: Support and Development
- Topic: [Solved] Shader question: Getting current pixel x/y color from passed reference image
- Replies: 6
- Views: 2340
Re: Shader question: Getting current pixel x/y color from passed reference image
pixcoord is in pixels, unlike texcoord which is normalized. So, the value is way too large for the Texel function. You can use love_ScreenSize to normalize those coords.
- Sat Apr 23, 2022 2:52 am
- Forum: Support and Development
- Topic: Issues with .setColor
- Replies: 6
- Views: 2273
Re: Issues with .setColor
number = love.math.random(0, 5) if number == 5 then Note that both arguments for love.math.random() are inclusive, which means it returns one of 012345 here, i.e. the condition has a 1/6 chance of succeeding - not 1/5. (And don't worry about optimization at this point - that's a more advanced topic...
- Sat Apr 23, 2022 2:34 am
- Forum: Support and Development
- Topic: Getting local IP address using UDP?
- Replies: 12
- Views: 4806
Re: Getting local IP address using UDP?
Note that this will only work on an English installation of Windows as these texts are translated.yal2du wrote: ↑Fri Apr 22, 2022 7:29 pmCode: Select all
local s_dg = " Default Gateway . . . . . . . . . :" local s_ip = " IPv4 Address. . . . . . . . . . . : "
- Thu Apr 21, 2022 9:07 am
- Forum: General
- Topic: May I Please Have HELP on Cursor Customization
- Replies: 8
- Views: 3327
Re: May I Please Have HELP on Cursor Customization
function love.load() cursor = love.graphics.newImage("cursor.png") love.mouse.setVisible(false) end function love.draw() love.graphics.draw(cursor, love.mouse.getX() - cursor:getWidth() / 2, love.mouse.getY() - cursor:getHeight() / 2) end While this does work, it's not a hardware cursor a...
- Tue Apr 19, 2022 6:55 pm
- Forum: Games and Creations
- Topic: Project StreetzRPG - A top-down(ish) urban RPG
- Replies: 3
- Views: 2781
Re: Project StreetzRPG - A top-down(ish) urban RPG
That is quite a lengthy post indeed. Thanks for sharing your story and thoughts and such.
About the save files: you could just have them bundled in the .love file as LÖVE tries to read files both from the save folder and the .love file.
About the save files: you could just have them bundled in the .love file as LÖVE tries to read files both from the save folder and the .love file.
- Sat Apr 16, 2022 9:13 pm
- Forum: Support and Development
- Topic: I need a very simple sprite copying system.
- Replies: 2
- Views: 1546
Re: I need a very simple sprite copying system.
I think you need to be more specific with your question.
In your code it looks like a "sprite" is just an image. So, just call love.graphics.newImage() with the same filename?
In your code it looks like a "sprite" is just an image. So, just call love.graphics.newImage() with the same filename?
- Sat Apr 16, 2022 9:05 pm
- Forum: Support and Development
- Topic: How to detect a click on an image
- Replies: 6
- Views: 2706
Re: How to detect a click on an image
You can use love.mousepressed to detect mouse clicks, together with mouse position range checking like BrotSagtMist said, for example like this: local image = love.graphics.newImage("coolButton.png") local button = { image = image, x = 150, y = 100, width = image:getWidth(), height = image...