Search found 20 matches

by Bunnybacon
Tue Aug 08, 2017 3:14 pm
Forum: Libraries and Tools
Topic: Love2D Game Library (1.1 Is Here)
Replies: 10
Views: 15643

Re: Love2D Game Library

This is a really cool little project :)
by Bunnybacon
Wed May 31, 2017 8:18 pm
Forum: General
Topic: Drawing UI Bits: composition or direct paint?
Replies: 7
Views: 6941

Re: Drawing UI Bits: composition or direct paint?

I am working on a ui system that utilizes the first method. Something like: myUiElement = uiElement.new(0, 0, 100, 100,255) UiElement:draw = function() love.graphics.setColor(255, 255, 255, self.o) love.graphics.rectangle("fill", self.x, self.y, self.w, self.h) end function drawUI() for i ...
by Bunnybacon
Thu Apr 20, 2017 12:32 am
Forum: Games and Creations
Topic: Randomized Song Rewinder
Replies: 2
Views: 2775

Re: Randomized Song Rewinder

Very quirky, I like it!
The whole concept of small "party" apps/pranks is a fun idea.

:emo: FLOOOOOOOOOOR! :emo:
by Bunnybacon
Tue Jan 17, 2017 8:19 pm
Forum: Ports
Topic: LÖVR - a LÖVE-like engine for virtual reality
Replies: 31
Views: 163219

Re: LÖVR - a LÖVE-like engine for virtual reality

This is such an amazing project. Keep it up!
by Bunnybacon
Tue Jan 03, 2017 12:45 am
Forum: Games and Creations
Topic: Conway's game of life in GLSL
Replies: 1
Views: 2329

Re: Conway's game of life in GLSL

Very cool!
by Bunnybacon
Fri Nov 25, 2016 12:38 pm
Forum: Support and Development
Topic: How to paint without redraw.
Replies: 9
Views: 6779

Re: How to paint without redraw.

A funky alternative is to change and replace the love.run function. The downside if this is that it disables clearing on all graphics, so you can't have elements that don't trail. Just add this to your main document. function love.run() if love.math then love.math.setRandomSeed(os.time()) end if lov...
by Bunnybacon
Fri Nov 25, 2016 12:31 pm
Forum: Support and Development
Topic: iOS status bar issue
Replies: 7
Views: 5163

Re: iOS status bar issue

I think you have to enable "exclusive" fullscreen mode in conf.lua to ensure that it hides the status bar.
by Bunnybacon
Mon Mar 28, 2016 11:32 am
Forum: Support and Development
Topic: [Solved] Help with looping video.
Replies: 12
Views: 6588

Re: Help with looping video.

The error is in your testForBackgroundImage() function. You are ending it too soon.

Code: Select all

   local function testForBackgroundImage()
      if backgroundImage:isPlaying() then
      backgroundImage:rewind()
      backgroundImage:play()
      end
   end
by Bunnybacon
Fri Mar 25, 2016 12:50 pm
Forum: General
Topic: A little script for loading files
Replies: 5
Views: 3256

Re: A little script for loading files

So I guess with your edit, the 'path' variable is unnecessary?
by Bunnybacon
Fri Mar 25, 2016 11:39 am
Forum: General
Topic: A little script for loading files
Replies: 5
Views: 3256

A little script for loading files

Hey guys! I am relatively new at game development, so I am still trying to find a good workflow for making new games. First of all, let me just say that this community is amazing. There is always someone who is willing to help on the IRC. So I made a function that helps you load all your helper scri...