Search found 3073 matches
- Thu Oct 19, 2023 10:59 am
- Forum: Support and Development
- Topic: Can you color quads in a Spritebatch?
- Replies: 2
- Views: 2892
Re: Can you color quads in a Spritebatch?
Yes: SpriteBatch:setColor
- Wed Oct 04, 2023 1:40 am
- Forum: Support and Development
- Topic: [SOLVED] love.filesystem.read only reads Text?
- Replies: 2
- Views: 5701
Re: love.filesystem.read only reads Text?
Can you share the file you're using? I don't think that's expected behaviour.
- Wed Sep 27, 2023 10:05 pm
- Forum: General
- Topic: Shame I'm leaving the Love2D Reddit
- Replies: 7
- Views: 32308
Re: Shame I'm leaving the Love2D Reddit
The IRC channel is no longer maintained.
The discord server is quite active though. There's a link on the love home page.
The discord server is quite active though. There's a link on the love home page.
- Sat Sep 23, 2023 2:51 pm
- Forum: General
- Topic: I just accidentally found a literal zip bomb for the ram in love
- Replies: 3
- Views: 6353
Re: I just accidentally found a literal zip bomb for the ram in love
There's at least one third party audio source wrapper library (SLAM) which overwrites Source:play to create a new Source each time it's called. If you're using that it'd cause huge memory increases when you call Source:play every frame.
Otherwise zorg is correct.
Otherwise zorg is correct.
- Wed Sep 20, 2023 4:46 pm
- Forum: General
- Topic: Offline-capable LÖVE tutorial
- Replies: 20
- Views: 19508
Re: Offline LÖVE documentation for download
The wiki is mainly meant to be about API documentation (as is the offline love docs thread). A tutorial is a separate thing outside the scope of both of those areas, and several exist already. I've split the posts about a tutorial out of the other thread to keep things on-topic.
- Tue Sep 19, 2023 7:36 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 204864
Re: LÖVE for the Switch
**Imminent Rant** I don't think I fully understood this post but in case you missed this - there are multiple existing complete ports of love to the Switch via the Nintendo SDK (so you can put your games on the Switch store once you get access to Nintendo's developer tools). Previous posts in this ...
- Wed Sep 13, 2023 4:47 pm
- Forum: Support and Development
- Topic: [Solved] Detect love.js
- Replies: 2
- Views: 962
Re: Detect love.js
love.system.getOS will return "Web", I think.
- Sun Sep 10, 2023 2:36 am
- Forum: Games and Creations
- Topic: Just launched Typing Bullets on Steam
- Replies: 16
- Views: 199996
Re: Just launched Typing Bullets on Steam
I do not want to hijack this topic I don't want to take away anything from cip Sorry about hijacking this post, but this is not about me at all If you actually felt that way you would've written your posts much differently, and maybe you wouldn't have posted anything at all. I will delete further p...
- Sun Sep 03, 2023 2:31 am
- Forum: Support and Development
- Topic: love_Canvases undeclared identifier, cannot get shader to compile
- Replies: 2
- Views: 785
Re: love_Canvases undeclared identifier, cannot get shader to compile
love 11's shader entry point parsing is pretty basic and doesn't know that your "vec4 effect" declaration won't be compiled, so it uses that. love 12 parses comments so it won't have that problem with your code.
- Tue Aug 29, 2023 2:01 am
- Forum: Support and Development
- Topic: How to add a C library in linux?
- Replies: 3
- Views: 1228
Re: How to add a C library in linux?
There won't be a difference, performance-wise. It generally takes more effort to modify love instead of having a standalone library, so the former is slower to implement. If runtime performance is really important, you'd probably want to use LuaJIT's FFI to call C functions that are in your standalo...