It looks pretty damn awesome! I can't wait to have a chance to use it.
Uhh, don't you think the name is kind of too bold? I would use it anyways, but still.
Search found 79 matches
- Thu Feb 05, 2015 8:22 pm
- Forum: Libraries and Tools
- Topic: [library/wip] Löve Bone: 2D Skeletal Animations
- Replies: 20
- Views: 41724
- Fri Jan 30, 2015 3:00 pm
- Forum: Libraries and Tools
- Topic: [Library] DOMy - A DOM-like GUI framework
- Replies: 56
- Views: 32931
Re: [Request] Input on design spec of new GUI library
Looking pretty good man!! Can't wait to use it
- Sun Oct 12, 2014 7:56 pm
- Forum: Support and Development
- Topic: I can't understand U and V in meshes
- Replies: 2
- Views: 2037
I can't understand U and V in meshes
I'm trying to make a little quad textured with a canvas (which is a image of 1x9). The canvas is pretty much this: https://love2d.org/imgmirrur/PyHokss.png I'm using this code in a draw callback: mesh:setVertex(1, 0, 0, 0, 0, 255, 255, 255, 255) mesh:setVertex(2, 45, 20, 1, 0, 255, 255, 255, 255) me...
- Fri Jun 06, 2014 11:54 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 275141
Re: Code Doodles!
I was playing around with bezier curves and inspired in this topic I come up with this. A little pretty animated wavy drawing thingy haha. The code is pretty ugly, I tried to put some stuff in the top. Feel free to play with the code :D https://love2d.org/imgmirrur/9eLv8wn.png https://love2d.org/img...
- Fri May 02, 2014 3:40 am
- Forum: Support and Development
- Topic: Is there any difference in using dt and timer.getDelta?
- Replies: 4
- Views: 3165
Re: Is there any difference in using dt and timer.getDelta?
As you can see in [wiki]love.run[/wiki], dt is obtained by calling love.timer.getDelta, so no, there is no difference. Ohhh, I see. love.timer.getDelta is now microsecond-accurate, yeah. Thank you guys for answering this stupid question. Sorry to bother. Ygo, right now, I'm asking myself the same q...
- Wed Apr 30, 2014 4:50 pm
- Forum: Support and Development
- Topic: Is there any difference in using dt and timer.getDelta?
- Replies: 4
- Views: 3165
Is there any difference in using dt and timer.getDelta?
I'm doing a project, where I will have to use timer.getDelta instead of dT. But only in some special cases, is there anything I should be worried about? I mean, the dT argument passed in the update function only has 4 digits, will there be any performance issues if I use timer.getDelta? Just out of ...
- Tue Apr 29, 2014 3:27 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 354499
Re: Löve Frames - A GUI Library
I'm trying to implement your library with gamera; I've maded some slighty changes on the code, and it works nice, but there is just one problem. It seems that there is something limiting some objects into the window size, so every object that has a x < 0 stays at 0. I remember that I saw something r...
- Sat Apr 12, 2014 2:39 am
- Forum: Support and Development
- Topic: Need help with character movement for a physics platformer.
- Replies: 4
- Views: 1705
Re: Need help with character movement for a physics platform
You could set a high friction value to balance out the force applyed. That should work.
- Wed Apr 02, 2014 3:53 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 275141
Re: Code Doodles!
The second one is really pretty! Especially if you change the amount of points to 270 and your rotation to 2. Then just hold right and up and watch the pretty thing go around :P Like so: function love.load() math.randomseed(os.time(),love.mouse.getX(),love.mouse.getY()) head = {x=400,y=300} tail = {...
- Tue Apr 01, 2014 6:21 pm
- Forum: General
- Topic: What techniques that everyone should know?
- Replies: 75
- Views: 22885
Re: What techniques that everyone should know?
I'm not sure if this would make a shallow copy of a table, but I will put it here:
Code: Select all
function copyTable(t)
return {unpack(t)}
end