Search found 249 matches
- Thu Feb 01, 2024 8:58 am
- Forum: General
- Topic: Zerobrane. and love
- Replies: 4
- Views: 1108
Re: Zerobrane. and love
If you haven't already seen this, there's a sticky thread about packing your game into a .love: https://love2d.org/forums/viewtopic.php?t=451 I don't know if they're still updated, but there's some distribution tools in here, they're meant to automate the boring parts: https://github.com/love2d-comm...
- Tue Jan 30, 2024 11:13 pm
- Forum: General
- Topic: Using love while learning c++
- Replies: 6
- Views: 1239
Re: Using love while learning c++
Oh, and using LuaJIT's FFI you can load library binaries like .DLL on Windows and .SO on Android / Linux, as seen here: https://love2d.org/forums/viewtopic.php?p=223319#p223319 You can build those binaries with C++ and a C extern interface, and use them in your Löve programs later. See this: https:/...
- Tue Jan 30, 2024 6:48 am
- Forum: General
- Topic: Using love while learning c++
- Replies: 6
- Views: 1239
Re: Using love while learning c++
Not saying that you shouldn't learn C++, only you can know what's important for you.
But for you to consider learning C# instead. This would let you use Godot, Unity etc.
And C# is much closer to C++ than Lua is, so you will be closing the distance in any case.
But for you to consider learning C# instead. This would let you use Godot, Unity etc.
And C# is much closer to C++ than Lua is, so you will be closing the distance in any case.
- Mon Jan 29, 2024 5:44 am
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
Actually, f*** it, let's go all out.
There's no better way to test nearest-neighbor filtering than some parallax scrolling with a very subtle decay.
There's no better way to test nearest-neighbor filtering than some parallax scrolling with a very subtle decay.
- Mon Jan 29, 2024 3:21 am
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
@ddabrahim can you test this? preview.gif The "sprite.png" image is this: sprite.png The main.lua code is this: local sprite local spriteX = 170 local pixelCanvas function love.load() love.window.setMode(640, 400) -- Twice the pixel art canvas size. love.graphics.setDefaultFilter('nearest'...
- Sun Jan 28, 2024 3:39 am
- Forum: General
- Topic: Camera jittering
- Replies: 13
- Views: 2208
Re: Camera jittering
I suggest creating a new folder / project just to stress-test these things out in isolation.
If you can get them to work, then you know the problem is somewhere else in your code
If you can get them to work, then you know the problem is somewhere else in your code
- Tue Jan 23, 2024 2:23 am
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 27929
Re: 2D lighting engines
Ninja'ed by Vilonis xD (I didn't see your earlier post)
- Mon Jan 22, 2024 10:43 pm
- Forum: Support and Development
- Topic: 2D lighting engines
- Replies: 12
- Views: 27929
Re: 2D lighting engines
Actually, I could do with some help for it - currently the lighting is very smooth, and I'd rather it's pixellated and alligned with the texture, which could help with optimising if its at it's native resolution, however short of rendering each texture to a canvas every frame, I can't think of a go...
- Sat Jan 20, 2024 4:25 am
- Forum: Support and Development
- Topic: Detecting if Keylock is on?
- Replies: 4
- Views: 993
Re: Detecting if Keylock is on?
That's okay. If ZeroBrane is using the latest official release of Löve, 11.5, then as you noticed it won't have love.keyboard.isModifierActive. But using LuaJIT's FFI module, you can create a backport of love.keyboard.isModifierActive directly in a Lua script, like this: io.stdout:setvbuf('no') loca...
- Sat Jan 20, 2024 12:25 am
- Forum: Support and Development
- Topic: Detecting if Keylock is on?
- Replies: 4
- Views: 993
Re: Detecting if Keylock is on?
https://love2d.org/wiki/love.keyboard.isModifierActive Nice, didn't know about that one. Up to this moment it looks to be in the Löve 12.0 development branch, the source is this: https://github.com/love2d/love/blob/12.0-development/src/modules/keyboard/sdl/Keyboard.cpp#L88-L107 @Silver_Wolf what ar...