Search found 63 matches
- Wed Dec 23, 2015 11:10 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 92172
Re: Post-0.10.0 feature wishlist
I second that. These are very nice proposals and I like the directions a lot. I have been playing with the new version on iOS a lot (incredible what holidays can do!). While the workflow is not ok for a first version, it could be a lot smoother and have less steps. For example instead of having to c...
- Tue Dec 22, 2015 3:55 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 80931
Re: LÖVE 0.10.0 released
Huge congrats on this release. Now I know what to do during my Christmas break
- Mon Nov 16, 2015 12:17 am
- Forum: Support and Development
- Topic: How to approach this?
- Replies: 1
- Views: 1213
How to approach this?
Hey everyone, how would you approach having a split screen with 2 different resolutions? Top one is a scaled up version of a viewport with a base resolution of 128*128 (so scaled to fit the width of the screen) and the bottom one is the other viewport at the device resolution. Imagine if you had a g...
- Wed Nov 11, 2015 7:18 am
- Forum: LÖVE-Android
- Topic: Admob Interstitial ad - LÖVE-Android
- Replies: 4
- Views: 50981
Re: Admob Interstitial ad - LÖVE-Android
I second that. An example using FFI would be cool.
Also I want to try something similar in iOS, wish me luck as my cpp coding skills are quite basic
Also I want to try something similar in iOS, wish me luck as my cpp coding skills are quite basic
- Mon Oct 26, 2015 1:23 pm
- Forum: Games and Creations
- Topic: Wanderer
- Replies: 62
- Views: 29465
Re: Wanderer - Kickstarter now live!
First of all the game looks amazing! Fantastic job!
I think the problem with porting is due to the fact that you need to be a registered developer. Basically you should be able to share the port without any problem as long as who is receiving it is also a registered developer.
I think the problem with porting is due to the fact that you need to be a registered developer. Basically you should be able to share the port without any problem as long as who is receiving it is also a registered developer.
- Fri Sep 11, 2015 8:36 pm
- Forum: General
- Topic: tvOS (Apple Tv)
- Replies: 14
- Views: 5500
Re: tvOS (Apple Tv)
It is possible to call Apple's iOS APIs directly in Lua if you use LuaJIT's FFI (you might want to get a helper library like this , though – or one that works well on iOS.) OMG thanks a lot!!! This is mostly what I was referring to. Time to cook something useful. Do you know if something similar ex...
- Fri Sep 11, 2015 11:47 am
- Forum: General
- Topic: tvOS (Apple Tv)
- Replies: 14
- Views: 5500
Re: tvOS (Apple Tv)
Agree but there are some services that you could not possibly think to be able to standardize. Also what I was asking is a simpler binding to those functions not a real wrapperT-Bone wrote:It goes against the "write once, deploy anywhere" approach we all know and löve.
- Thu Sep 10, 2015 10:51 pm
- Forum: General
- Topic: tvOS (Apple Tv)
- Replies: 14
- Views: 5500
Re: tvOS (Apple Tv)
I think the idea of exposing the iOS api to lua is more future proof than trying to create an alternate API for it. Still thinking about the future, exposing the Android API would help as well. People can always create a common wrapped API in Lua directly if they feel the need.
- Fri Jul 31, 2015 12:31 pm
- Forum: Support and Development
- Topic: Help integrating 3rd parties
- Replies: 0
- Views: 1238
Help integrating 3rd parties
Hey everyone, I've been playing with LÖVE for a long while now, especially since it started adding support for mobile. I feel confident now to take the plunge and create a game for the appstore to test my whole setup. What I'd like to do is integrate Gamecenter with it but that's where my knowledge ...
- Sun Apr 19, 2015 9:15 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 203674
Re: LöveFTW - preview release
Well, first of all congratulations on the port!!!
Don't have any windows device or pc to test, but I'm sure you'll get plenty of feedback. Can't wait to see this become official as well.
Is it based on the 0.9.2 or 0.10.0 branch?
Don't have any windows device or pc to test, but I'm sure you'll get plenty of feedback. Can't wait to see this become official as well.
Is it based on the 0.9.2 or 0.10.0 branch?