Search found 65 matches
- Thu Feb 14, 2013 9:02 am
- Forum: General
- Topic: Decoda, a professional Lua IDE/debugger, is now open source
- Replies: 5
- Views: 3684
Re: Professional Lua IDE, Decoda, is now open source
Thanks for the info. Gotta try it ASAP. Do you know if it's cross platform? wxWidget and most library seem to be so, but I did not try to build it on Linux yet.
- Wed Feb 13, 2013 5:54 pm
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 24797
Re: SPINE - Animation Software (LÖVE compatible)
That's a good point. I didn't thought of IK support. Even if it's optionnal to me for 2D games, it would totally a good feature. Gotta look for more details in the website.
- Wed Feb 13, 2013 9:14 am
- Forum: General
- Topic: SPINE - Animation Software (LÖVE compatible)
- Replies: 20
- Views: 24797
SPINE - Animation Software (LÖVE compatible)
I'm not sure it belongs to anywhere else in the forum, so I'll just leave that here... http://esotericsoftware.com/wp-content/uploads/2012/11/spine-spineboy.png That's a 2D animation software proposing LÖVE compatibility. That's not free, but not expensive either. They are currently leading a crowdf...
- Sat Feb 09, 2013 4:47 pm
- Forum: Games and Creations
- Topic: #GPCv16 - Eat Colorz
- Replies: 2
- Views: 1919
#GPCv16 - Eat Colorz
Hey, here is my entry-to-be for the Game Prototype Challenge. (A jam that lasts one week, ending this weekend). That's my first game, and I made it to have a one week break from my main game project. Here is what I achieved so far with the themes FOUR COLOURS and ABSORBTION (both theme must be used)...
- Wed Feb 06, 2013 8:37 am
- Forum: Games and Creations
- Topic: Indie Game Story, First Official Screenshots!
- Replies: 14
- Views: 10197
Re: Indie Game Story, First Official Screenshots!
@tomshreds: I bumped onto your twitter last night. I was happy to notice you're being that ambitious, but disappointed you did not told us folks ! :halloween: A link to your site/campaign/indiedb page here would be great ! Tell us more about your progression, I'm hungry for LÖVE success-stories ! :u...
Re: Blög?
I support the idea of a blög. I'm aware that having a empty or badly maintained blog is worse than having none. My humble advice is, if karai, silver_hawk and others feel motivated enough to write articles regularly, let them try on a side, unofficial site for a while. love2d-blog.com or whatever. I...
- Mon Feb 04, 2013 8:05 pm
- Forum: General
- Topic: Game Prototype Challenge #GPCv16
- Replies: 0
- Views: 1633
Game Prototype Challenge #GPCv16
It's another online game jam in one week, it started a few hours ago the dual theme being "FOUR COLORS" and "ABSORBTION". I'm trying it with a friend for our first jam. Just in case anyone here is participating, we could discuss it here. Also: http://news.gameprototypechallenge.c...
- Mon Jan 14, 2013 2:18 pm
- Forum: Support and Development
- Topic: FIle organisation
- Replies: 5
- Views: 2739
Re: FIle organisation
i18n contains localisation for my texts. And about PNJ I forgot to translate it: it stands for NPC in english
My bad!
My bad!
Code: Select all
+i18n
--fr.lua
--en.lua
--es.lua
...
+pnj(NPC)
--a_character.lua
--a_boss.lua
- Sun Jan 13, 2013 2:31 pm
- Forum: Games and Creations
- Topic: LOVE Community Games
- Replies: 8
- Views: 6579
Re: LOVE Community Games
Hey, I have an idea I hesitate to present since a few months. But I still struggle to find a clear the way to communicate it. A full GDD looks like an overkill to me. Any advice on how to organize my thoughts?
- Sat Jan 12, 2013 1:09 am
- Forum: Support and Development
- Topic: FIle organisation
- Replies: 5
- Views: 2739
Re: FIle organisation
I ended up with a pretty similar to bartbes' : main.lua conf.lua +lib //external libs folder +class +data //all data that is textual for the game --+levels --+pnj --+shader --+i18n +gamestate//all my gamestates +res //all resources loaded in the game that aren't data --+images --+fonts --+sounds --+...