Search found 27 matches
- Tue Dec 31, 2013 7:31 pm
- Forum: Games and Creations
- Topic: A Game Thing For You :3
- Replies: 6
- Views: 3243
Re: A Game Thing For You :3
I'd download it, but I despise adf.ly. Never works for me. Besides, trying to make a profit out of showing us prototypes is kind of a dick move.
- Sat Dec 28, 2013 8:12 pm
- Forum: Games and Creations
- Topic: Next shoot'em up game
- Replies: 5
- Views: 4000
Re: Next shoot'em up game
I'd test it, but the window is too small and not positioned correctly in 0.9.0.
- Mon Dec 16, 2013 12:57 pm
- Forum: Libraries and Tools
- Topic: HUMP - yet another set of helpers
- Replies: 146
- Views: 130120
Re: HUMP - yet another set of helpers
I seem to have a problem when switching between gamestates multiple times. I have two gamestates at the moment, spacegame and gameover. I want the player to be able to restart after a game over. This is working at the moment. However, when the player goes game over a second time, I get this error: E...
- Tue Nov 19, 2013 9:06 pm
- Forum: Support and Development
- Topic: Random Number Generator?
- Replies: 10
- Views: 6966
Re: Random Number Generator?
Put it anywhere you need. If you want more specific help, you need to tell us what you want. Here's some example code which prints a random number near the top left of the screen, and refreshes it every time you press "r": function love.load() number = math.random(1, 100) end function love...
- Tue Nov 19, 2013 10:30 am
- Forum: Support and Development
- Topic: Random Number Generator?
- Replies: 10
- Views: 6966
Re: Random Number Generator?
Code: Select all
randomNumber = math.random(1, 100)
- Sun Nov 17, 2013 9:22 pm
- Forum: Support and Development
- Topic: time limit
- Replies: 10
- Views: 5208
Re: time limit
Try this code (Untested):
Code: Select all
function love.load()
timeLeft = 60
end
function love.draw()
love.graphics.print(round(timeLeft), 0, 0)
end
function love.update(dt)
timeLeft = timeLeft - dt
end
function round(num)
return math.floor(num+0.5)
end
- Sun Nov 17, 2013 3:45 pm
- Forum: Games and Creations
- Topic: Herbert the Space Badass
- Replies: 3
- Views: 3430
Re: Herbert the Space Badass
Version 0.3 is now out! Download link in OP now links to the new version. Haven't had a chance to fix stuff like music yet, we had a few other priorities. Next version will include more types of enemies and hopefully the first scripted level!
- Fri Nov 15, 2013 1:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Moving an object to another table
- Replies: 2
- Views: 901
Re: Moving an object to another table
Ah, right. That worked, thanks.
I just remembered why I came up with a separate table for reloading enemies: Due to some bug I couldn't solve, all enemies started moving backwards if one started reloading. But it's all solved now. Thanks.
I just remembered why I came up with a separate table for reloading enemies: Due to some bug I couldn't solve, all enemies started moving backwards if one started reloading. But it's all solved now. Thanks.
- Fri Nov 15, 2013 11:26 am
- Forum: Support and Development
- Topic: [SOLVED] Moving an object to another table
- Replies: 2
- Views: 901
[SOLVED] Moving an object to another table
So I'm trying to change the behavior of my enemies to "reload" (Move backwards) for a while after shooting. However, I can't seem to get it to work. I've tried inserting the enemy in another table, but it gives the following error as soon as the enemies start reloading: Error: main.lua:288...
- Thu Nov 07, 2013 9:04 pm
- Forum: General
- Topic: Programming Style
- Replies: 24
- Views: 9145
Re: Programming Style
My programming is usually pretty decent, but eventually it ends up a bit messy and resource-intensive, so then I take the time to optimize it and make it more logical and improve readability. When writing new code, I usually know beforehand what I'm trying to code, and I figure out the how as I go.