Search found 235 matches
- Thu May 10, 2012 6:52 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52573
Re: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Looks solid, congratulations
- Tue May 08, 2012 10:52 am
- Forum: General
- Topic: Love 2D Windows IDE - W.I.P
- Replies: 24
- Views: 16073
Re: Love 2D Windows IDE - W.I.P
Very good indeed. The video looks great. Is it from scratch or did you start from an existing project?
- Fri May 04, 2012 5:29 pm
- Forum: Support and Development
- Topic: Simulate physics integration
- Replies: 9
- Views: 3892
Re: Simulate physics integration
About collisions, I choosed the simple way. I resolve them by rotating the velocity vector from an angle of 90°, while reducing this vector (the x-component at alpha percent of its own value). That is not how it works. Take a look at the first case on the image. A low throw causes the ball to jump ...
- Fri May 04, 2012 8:54 am
- Forum: General
- Topic: IDEs for LÖVE
- Replies: 22
- Views: 15991
Re: IDEs for LÖVE
On Win and Linux I use SciTE: https://love2d.org/wiki/Scite
I edit the code in a simple text editor with highlighing, and to try it I go to "main.lua" tab and press F5. For me it's the faster way to work.
I edit the code in a simple text editor with highlighing, and to try it I go to "main.lua" tab and press F5. For me it's the faster way to work.
- Wed May 02, 2012 5:23 pm
- Forum: Support and Development
- Topic: Help with key repeat.
- Replies: 10
- Views: 3751
Re: Help with key repeat.
I'm sorry but I have no idea what you are asking. Try to explain it more detailed, please.
- Thu Apr 26, 2012 11:20 am
- Forum: LÖVE-Android
- Topic: Serious issue
- Replies: 13
- Views: 14070
Re: Serious issue
We can call it "Gigolo Joe" (Jude Law's character on "A.I.", and android lover)
- Thu Apr 26, 2012 11:16 am
- Forum: Support and Development
- Topic: Collision Resolution Problems - NEVER HEARD THAT ONE BEFORE
- Replies: 6
- Views: 2437
Re: Collision Detection Problems - NEVER HEARD THAT ONE BEFO
You should have explained better. For anyone who tries: The "A" is the jump button. The problem is that, from the ground, the ball jumps a distance of 3 times a box. But coliding with the box edge (pushing against the box), it jumps just to the top of the box and stays in top of the box. N...
- Wed Apr 25, 2012 2:18 pm
- Forum: Games and Creations
- Topic: Another Kind of World (Version 1.3)
- Replies: 22
- Views: 16973
Re: Another Kind of World (Version 1.2b)
Could you make that "W" jumps? I'm not used to the space bar and using arrows and mouse is a bit tricky (my desk is small xD).
Anyway, great job, the aesthetic is really cool and the gameplay is really smooth
Anyway, great job, the aesthetic is really cool and the gameplay is really smooth
- Fri Apr 20, 2012 3:16 pm
- Forum: Libraries and Tools
- Topic: US History Project - Dubstep
- Replies: 6
- Views: 2337
Re: US History Project - Dubstep
All I could think when I was reading it was this: http://www.youtube.com/watch?v=P_iY5h9-vT0
- Tue Mar 27, 2012 6:47 pm
- Forum: LÖVE-Android
- Topic: love-native-android: request a feature
- Replies: 9
- Views: 10575