Search found 65 matches

by HDPLocust
Wed Dec 26, 2018 3:50 pm
Forum: General
Topic: LoveéD and udp socket
Replies: 6
Views: 7886

Re: LoveéD and udp socket

You or your friend must have white IP (accessible from global network) or external server (routable too) that connect users. Google NAT and ports and OSI-model.
by HDPLocust
Tue Nov 06, 2018 9:40 am
Forum: General
Topic: [Test]HTTPS support for Windows (NO libraries required)
Replies: 8
Views: 17032

Re: [Test]HTTPS support for Windows (NO libraries required)

Also we can just use luasec.
by HDPLocust
Tue Jun 12, 2018 9:41 pm
Forum: Support and Development
Topic: Using love.graphics.newImage() with png files in an external directory
Replies: 7
Views: 6025

Re: Using love.graphics.newImage() with png files in an external directory

Ref wrote: Tue Jun 12, 2018 8:07 pm How do I save the image to the original directory after modifying?
Same as reading, but reverse order of function calls, or save file in lovegame dir and copy/move to destination path.
by HDPLocust
Sun Jan 07, 2018 8:30 pm
Forum: Support and Development
Topic: Garbage collector stops the game[or probably disk access]
Replies: 24
Views: 13400

Re: Garbage collector stops the game

You can do all blocking hdd/network stuff in separate thread.
I wrote thread-class with callbacks for same problems.
by HDPLocust
Wed Dec 13, 2017 3:40 pm
Forum: General
Topic: Steam?
Replies: 30
Views: 58028

Re: Steam?

What I gotta do now is find out how to bind the ffi to a c++ callback so it triggers a lua function. It's some really backwards ass shit but there you are. We can't do this with ffi, i was spend two weeks for finding method of implementation. It needs to C++-object for linking with STEAM_CALLBACK/A...
by HDPLocust
Sun Dec 03, 2017 4:10 pm
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18763

Re: STALKER-X (Camera library)

Yo, here the great research about cameras behavior in a lot of 2d-games, so it can be useful for "Great Camera Combine Library" : )
https://www.gamasutra.com/blogs/ItayKer ... ollers.php
by HDPLocust
Tue Nov 21, 2017 3:58 am
Forum: General
Topic: Steam?
Replies: 30
Views: 58028

Re: Steam?

Wait one-two weeks, i worked on dll(so)-library for any lua app with full steamworks api, callbacks, APICalls etc. It can be easily attached, like

Code: Select all

steam = require'steam'
gif
by HDPLocust
Tue Nov 21, 2017 3:47 am
Forum: General
Topic: can do
Replies: 1
Views: 2106

Re: can do

You can create game-loader. Like redefined 'require' function, for loading lua-scripts from web-server, images and other sources etc. And open web-serwer with you'r love sources. Or write something like ftp/smb on lua, and 'mount' network directory with sources. Of course, main.lua can looks like th...
by HDPLocust
Tue Nov 21, 2017 3:34 am
Forum: General
Topic: about run love by nopad
Replies: 6
Views: 4487

Re: about run love by nopad

Goto notepad++ settings directory (on appdata or folder with notepad++.exe), and add shortcut to shortcuts.xml, something like this: ... <UserDefinedCommands> <-- into this block --> ... <Command name="LOVE2d" Ctrl="no" Alt="yes" Shift="no" Key="112"...
by HDPLocust
Sat Nov 11, 2017 8:29 am
Forum: Support and Development
Topic: so-libraries for android-Love2d?
Replies: 0
Views: 1319

so-libraries for android-Love2d?

Hello! Does anyone know how to link .so-libraries to love-android in runtime?
It has default search path, or something?
I just want to write admob/google play/android API bridge, without core-mods (i love dynamic linking).