Why is it so freaking hard to find an opengl development library? >_<
Anyway, Squirrel compiles (with lots of warnings, like, a LOT of warnings) on my computer, which exploded yesterday, so, uh, yeah.
Search found 496 matches
- Mon Dec 06, 2010 12:45 pm
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 21026
- Mon Dec 06, 2010 12:43 pm
- Forum: Support and Development
- Topic: Going through complex tables
- Replies: 12
- Views: 3793
Re: Going through complex tables
I think he means he has nested tables. (I'm going to post an example of how to do that just in case:)
Code: Select all
function recursive(t)
for k,v in pairs(t) do
doSomething(t,k,v)
end
end
recursive(someNestedTable)
- Sun Dec 05, 2010 12:56 am
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 21026
Re: fuzzy love
I've already grown attached to this project, I should make sure it comes out. *downloads source code for 0.7.0*
- Sat Dec 04, 2010 8:55 pm
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 21026
Re: fuzzy love
I've been wanting to try out Squirrel for a while now. Replacing Lua with Squirrel in Love would be an awesome way to learn it. I'd like to do a few projects with it, but I believe that my engine is to far in for that. :( Idk. Diablo has a long way to go on those sprites... He has yet to do anythin...
- Sat Dec 04, 2010 7:56 pm
- Forum: Libraries and Tools
- Topic: fuzzy love
- Replies: 39
- Views: 21026
Re: fuzzy love
I would like this, I mean Squirrel is one of my favourite languages, but I have little experience with it. The reason being it doesn't have many bindings. I hope you get a version out soon.
- Sat Dec 04, 2010 2:53 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8294
- Sat Dec 04, 2010 2:42 am
- Forum: General
- Topic: Ryne's Random Pixel Characters
- Replies: 20
- Views: 5688
Re: Ryne's Random Pixel Characters
Why'd you use a non PO2 friendly size? I make EVERYTHING PO2. Most of the time.
Nice character, though.
Nice character, though.
- Sat Dec 04, 2010 2:30 am
- Forum: Support and Development
- Topic: Floating
- Replies: 17
- Views: 5760
Re: Floating
Why is it that all you microsoft/adobe folks always have trouble with the idea that computers operate on an iterative cycle? :o: Hey, I'm an MS/Adobe guy and I understand iteration. Quit with the generalizations, it only serves to chase people away. Sorry, but I have to at least seen 5 of these thr...
- Sat Dec 04, 2010 2:02 am
- Forum: Games and Creations
- Topic: LovelyBigPlanet
- Replies: 114
- Views: 57510
Re: LovelyBigPlanet
Uh, because it explicitly says you're looking for people:bartbes wrote:We don't understand your question, for all we care you could be talking about which type of horse you want to eat, we simply don't see how this is relevant, in ANY way.
People needed for:
- Physics (platform engine)
- Sat Dec 04, 2010 1:04 am
- Forum: Support and Development
- Topic: Floating
- Replies: 17
- Views: 5760
Re: Floating
as if firefox would need to download the web page you're looking 60 times a second. Yeah, okay. It takes me half a minute to 10 minutes to load one page. :roll: Sorry, but am coming from a (limited) C# and XNA background and never used a draw function. Ok well Ill work on it follow some tutorials o...