Search found 319 matches
- Fri Aug 21, 2015 7:51 am
- Forum: Games and Creations
- Topic: The Tops Don't Sting You! A cute fish game.
- Replies: 4
- Views: 2577
Re: The Tops Don't Sting You! A cute fish game.
why does that watery background remind me of SNES E.V.O...
- Fri Aug 21, 2015 4:34 am
- Forum: Libraries and Tools
- Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
- Replies: 2
- Views: 1815
UramuEditor [Love 0.10.0][dev0002][UI stuff added]
Last updated : 8/23/2015 Current Version : dev0002 I bring you the The Curs'd Danmaku Editor! Uramu Editor aims to function as a sort of AI builder for projectiles and enemies for danmaku games. The Editor has two key aims (in importance) : 1. To be visual based, meaning most of the 'designing' is t...
- Wed Aug 19, 2015 5:14 pm
- Forum: Support and Development
- Topic: Upload image with LuaSocket
- Replies: 4
- Views: 2622
Re: Upload image with LuaSocket
unsure then what could be causing it to not work as expected. Only other issue is formatting or file type i think...
- Wed Aug 19, 2015 4:53 pm
- Forum: Support and Development
- Topic: Upload image with LuaSocket
- Replies: 4
- Views: 2622
Re: Upload image with LuaSocket
whats the size of your image? in the past i used luaSocket to make players able to upload a image to wrap around a babo (Baboviolent remake) I found it wouldnt allow images above a size to be sent - the only workaround is to implement fragment packets (breakup your image into many packets that are r...
- Wed Aug 19, 2015 12:34 pm
- Forum: Libraries and Tools
- Topic: [UI Kit] yaoui (0.10.0 only)
- Replies: 22
- Views: 11744
Re: [UI Kit] yaoui (0.10.0 only)
been enjoying the default theme alot, has a very clean look. Im struggling to figure out how to implement a way to scroll a visible view.. Either i can change its indexed objects (1 to 12 or how many it can fit) to be pointing to other objects in a larger array hoping it will instead render that obj...
- Tue Aug 18, 2015 11:07 pm
- Forum: Support and Development
- Topic: question on controlling replayability.
- Replies: 4
- Views: 1171
Re: question on controlling replayability.
not used time traveling so no worries. Its for a editor that lets one playback realtime events and seek to a certain timestamp etc for easy designing of a script or whatnot (depends what the interpreter does with the output scripts)
- Tue Aug 18, 2015 10:28 pm
- Forum: Libraries and Tools
- Topic: LDME - Love Danmaku Maker Framework
- Replies: 11
- Views: 10292
Re: LDME - Love Danmaku Maker Framework
sorry i havent provided my old NodeGrapher video. I decided to remake the utility. This time focusing on using events (designed in behaviors) applied at times. For instance a behavior can be set to apply forces at times 1s,10s etc. The editor can seek to and playback the motions the affected entity ...
- Tue Aug 18, 2015 10:21 pm
- Forum: Support and Development
- Topic: question on controlling replayability.
- Replies: 4
- Views: 1171
Re: question on controlling replayability.
actually just finished implementing the rewinding using saved states. Was simpler than i thought. My major issue was if i wanted to seek to a time not yet visited...But to solve that i use a fast while loop to quickly call update(dt) until the time is reached, this also goes on to populate the rewin...
- Tue Aug 18, 2015 8:18 pm
- Forum: Support and Development
- Topic: question on controlling replayability.
- Replies: 4
- Views: 1171
question on controlling replayability.
A recent project requires me to be able to rewind and seek a entity to different positions based on time. For instance, my entity has what i call behaviours that are set to apply forces or change playback state at different times. The entity moves based on applied behaviours. The udating of the enti...
- Mon Aug 17, 2015 2:35 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118875
Re: LOVE users map
this exists?!
southern tip of South Africa
southern tip of South Africa