Search found 319 matches

by ArchAngel075
Fri Aug 21, 2015 7:51 am
Forum: Games and Creations
Topic: The Tops Don't Sting You! A cute fish game.
Replies: 4
Views: 2577

Re: The Tops Don't Sting You! A cute fish game.

why does that watery background remind me of SNES E.V.O...
by ArchAngel075
Fri Aug 21, 2015 4:34 am
Forum: Libraries and Tools
Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
Replies: 2
Views: 1815

UramuEditor [Love 0.10.0][dev0002][UI stuff added]

Last updated : 8/23/2015 Current Version : dev0002 I bring you the The Curs'd Danmaku Editor! Uramu Editor aims to function as a sort of AI builder for projectiles and enemies for danmaku games. The Editor has two key aims (in importance) : 1. To be visual based, meaning most of the 'designing' is t...
by ArchAngel075
Wed Aug 19, 2015 5:14 pm
Forum: Support and Development
Topic: Upload image with LuaSocket
Replies: 4
Views: 2622

Re: Upload image with LuaSocket

unsure then what could be causing it to not work as expected. Only other issue is formatting or file type i think...
by ArchAngel075
Wed Aug 19, 2015 4:53 pm
Forum: Support and Development
Topic: Upload image with LuaSocket
Replies: 4
Views: 2622

Re: Upload image with LuaSocket

whats the size of your image? in the past i used luaSocket to make players able to upload a image to wrap around a babo (Baboviolent remake) I found it wouldnt allow images above a size to be sent - the only workaround is to implement fragment packets (breakup your image into many packets that are r...
by ArchAngel075
Wed Aug 19, 2015 12:34 pm
Forum: Libraries and Tools
Topic: [UI Kit] yaoui (0.10.0 only)
Replies: 22
Views: 11744

Re: [UI Kit] yaoui (0.10.0 only)

been enjoying the default theme alot, has a very clean look. Im struggling to figure out how to implement a way to scroll a visible view.. Either i can change its indexed objects (1 to 12 or how many it can fit) to be pointing to other objects in a larger array hoping it will instead render that obj...
by ArchAngel075
Tue Aug 18, 2015 11:07 pm
Forum: Support and Development
Topic: question on controlling replayability.
Replies: 4
Views: 1171

Re: question on controlling replayability.

not used time traveling so no worries. Its for a editor that lets one playback realtime events and seek to a certain timestamp etc for easy designing of a script or whatnot (depends what the interpreter does with the output scripts)
by ArchAngel075
Tue Aug 18, 2015 10:28 pm
Forum: Libraries and Tools
Topic: LDME - Love Danmaku Maker Framework
Replies: 11
Views: 10292

Re: LDME - Love Danmaku Maker Framework

sorry i havent provided my old NodeGrapher video. I decided to remake the utility. This time focusing on using events (designed in behaviors) applied at times. For instance a behavior can be set to apply forces at times 1s,10s etc. The editor can seek to and playback the motions the affected entity ...
by ArchAngel075
Tue Aug 18, 2015 10:21 pm
Forum: Support and Development
Topic: question on controlling replayability.
Replies: 4
Views: 1171

Re: question on controlling replayability.

actually just finished implementing the rewinding using saved states. Was simpler than i thought. My major issue was if i wanted to seek to a time not yet visited...But to solve that i use a fast while loop to quickly call update(dt) until the time is reached, this also goes on to populate the rewin...
by ArchAngel075
Tue Aug 18, 2015 8:18 pm
Forum: Support and Development
Topic: question on controlling replayability.
Replies: 4
Views: 1171

question on controlling replayability.

A recent project requires me to be able to rewind and seek a entity to different positions based on time. For instance, my entity has what i call behaviours that are set to apply forces or change playback state at different times. The entity moves based on applied behaviours. The udating of the enti...
by ArchAngel075
Mon Aug 17, 2015 2:35 pm
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118875

Re: LOVE users map

this exists?!

southern tip of South Africa :D