Search found 319 matches

by ArchAngel075
Fri Sep 25, 2015 11:39 pm
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 13624

Re: Unexplored

There is something pleasing about those laser pew pews and *BOOM!?!* sounds.... Even though id make arguments about sound in space I won't as I'm a fan of big boom sounds and its a very nice indicator of impact too. Though any plan to make the sounds 3D (if they are not already) Hearing a massive bo...
by ArchAngel075
Mon Sep 21, 2015 8:29 am
Forum: Games and Creations
Topic: Wanderer
Replies: 62
Views: 29373

Re: Wanderer

even though that lil' trailer is so short it creates an awesome intrigue into the games story. Who is that/why are they there?
I look forward to this release!
by ArchAngel075
Sun Sep 13, 2015 5:44 pm
Forum: Support and Development
Topic: The Tile System does not work
Replies: 19
Views: 7594

Re: HELP ME

think why would that be empty, should it be empty? scratch that - it seems this line : tileI[y + mapY] = {} is the issue, since this table is being created each time and then you try to access a index in that table (tileI[y + mapY][index]) this WILL fail with nil index error since its a empty table?...
by ArchAngel075
Sun Sep 13, 2015 5:35 pm
Forum: Support and Development
Topic: The Tile System does not work
Replies: 19
Views: 7594

Re: HELP ME

jimmied a premade conf file from my past projects, (other nonsense too since i installed love 0.10.0 ...) turns out assert(tileI[y + mapY][x + mapX]) is a fail. assert(tileI[y + mapY]) is fine further tests show the array tileI[y + mapY] contains nothing (size 0) Note this asserts once per frame, so...
by ArchAngel075
Sun Sep 13, 2015 5:23 pm
Forum: Support and Development
Topic: The Tile System does not work
Replies: 19
Views: 7594

Re: HELP ME

create a .love, or zip (not rar those are evil) file. At bottom of a forum post (one being created or edited) select upload attachment tab - browse to your file and upload, it is automatically attached to end if you dont place inline - otherwise use place inline to specify where in a post it is atta...
by ArchAngel075
Sun Sep 13, 2015 5:14 pm
Forum: Support and Development
Topic: The Tile System does not work
Replies: 19
Views: 7594

Re: HELP ME

Source code cannot be used because other required files are missing, though add this to just before line 145 (the if statement) : print(map[y + mapY],#map) print(map[y + mapY][x + mapX],#map) print(tileI[y + mapY][x + mapX],#tileI) print(tileIndex[map[y + mapY][x + mapX]],#tileIndex) if any of those...
by ArchAngel075
Mon Aug 31, 2015 10:26 am
Forum: Support and Development
Topic: I have a problem with bullets
Replies: 2
Views: 1612

Re: I have a problem with bullets

From the looks initially it seems you are not localizing DirX and DirY for player.lua and buu.lua .
This will cause any edits to DirX on the player.lua to modify the DirX in buu.lua.

I can't exactly tell if its intended or not.
by ArchAngel075
Sun Aug 23, 2015 10:27 pm
Forum: Libraries and Tools
Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
Replies: 2
Views: 1815

Re: UramuEditor [Love 0.10.0][dev0002][UI stuff added]

quick update for unreleased dev0003 vars can now use running code and external variables using the ":" prefix For instance, if using "setPos" event and you have a x var whose' value is ":Editor.offset.x" then the value will instead be Editor.offset.x (128) IF the value ...
by ArchAngel075
Sun Aug 23, 2015 8:59 am
Forum: Support and Development
Topic: Need help with random map/city generator
Replies: 42
Views: 15976

Re: Need help with random map/city generator

I had once used a tiled like method to make a dungeon crawler. First i would place a root room - it is always a static x by y room. Next iterate n times where n is the number of rooms id like to add, for each iteration pick a random room and check if it isn't fully neighbored. That is that it doesn'...
by ArchAngel075
Sun Aug 23, 2015 7:42 am
Forum: Libraries and Tools
Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
Replies: 2
Views: 1815

Re: UramuEditor [Love 0.10.0][dev0002][UI stuff added]

new version - and new OP to boot. dev0002 sees fixes to playback and multiple entity support and finally a way to edit AI on the fly. due to a bug(see bug #3 in OP) AI edits only apply properly to the first entity. But otherwise the basis is there. How to use the Editors UI : Any buttons seen that a...