Search found 319 matches
- Fri Sep 25, 2015 11:39 pm
- Forum: Libraries and Tools
- Topic: Unexplored
- Replies: 29
- Views: 13624
Re: Unexplored
There is something pleasing about those laser pew pews and *BOOM!?!* sounds.... Even though id make arguments about sound in space I won't as I'm a fan of big boom sounds and its a very nice indicator of impact too. Though any plan to make the sounds 3D (if they are not already) Hearing a massive bo...
- Mon Sep 21, 2015 8:29 am
- Forum: Games and Creations
- Topic: Wanderer
- Replies: 62
- Views: 29373
Re: Wanderer
even though that lil' trailer is so short it creates an awesome intrigue into the games story. Who is that/why are they there?
I look forward to this release!
I look forward to this release!
- Sun Sep 13, 2015 5:44 pm
- Forum: Support and Development
- Topic: The Tile System does not work
- Replies: 19
- Views: 7594
Re: HELP ME
think why would that be empty, should it be empty? scratch that - it seems this line : tileI[y + mapY] = {} is the issue, since this table is being created each time and then you try to access a index in that table (tileI[y + mapY][index]) this WILL fail with nil index error since its a empty table?...
- Sun Sep 13, 2015 5:35 pm
- Forum: Support and Development
- Topic: The Tile System does not work
- Replies: 19
- Views: 7594
Re: HELP ME
jimmied a premade conf file from my past projects, (other nonsense too since i installed love 0.10.0 ...) turns out assert(tileI[y + mapY][x + mapX]) is a fail. assert(tileI[y + mapY]) is fine further tests show the array tileI[y + mapY] contains nothing (size 0) Note this asserts once per frame, so...
- Sun Sep 13, 2015 5:23 pm
- Forum: Support and Development
- Topic: The Tile System does not work
- Replies: 19
- Views: 7594
Re: HELP ME
create a .love, or zip (not rar those are evil) file. At bottom of a forum post (one being created or edited) select upload attachment tab - browse to your file and upload, it is automatically attached to end if you dont place inline - otherwise use place inline to specify where in a post it is atta...
- Sun Sep 13, 2015 5:14 pm
- Forum: Support and Development
- Topic: The Tile System does not work
- Replies: 19
- Views: 7594
Re: HELP ME
Source code cannot be used because other required files are missing, though add this to just before line 145 (the if statement) : print(map[y + mapY],#map) print(map[y + mapY][x + mapX],#map) print(tileI[y + mapY][x + mapX],#tileI) print(tileIndex[map[y + mapY][x + mapX]],#tileIndex) if any of those...
- Mon Aug 31, 2015 10:26 am
- Forum: Support and Development
- Topic: I have a problem with bullets
- Replies: 2
- Views: 1612
Re: I have a problem with bullets
From the looks initially it seems you are not localizing DirX and DirY for player.lua and buu.lua .
This will cause any edits to DirX on the player.lua to modify the DirX in buu.lua.
I can't exactly tell if its intended or not.
This will cause any edits to DirX on the player.lua to modify the DirX in buu.lua.
I can't exactly tell if its intended or not.
- Sun Aug 23, 2015 10:27 pm
- Forum: Libraries and Tools
- Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
- Replies: 2
- Views: 1815
Re: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
quick update for unreleased dev0003 vars can now use running code and external variables using the ":" prefix For instance, if using "setPos" event and you have a x var whose' value is ":Editor.offset.x" then the value will instead be Editor.offset.x (128) IF the value ...
- Sun Aug 23, 2015 8:59 am
- Forum: Support and Development
- Topic: Need help with random map/city generator
- Replies: 42
- Views: 15976
Re: Need help with random map/city generator
I had once used a tiled like method to make a dungeon crawler. First i would place a root room - it is always a static x by y room. Next iterate n times where n is the number of rooms id like to add, for each iteration pick a random room and check if it isn't fully neighbored. That is that it doesn'...
- Sun Aug 23, 2015 7:42 am
- Forum: Libraries and Tools
- Topic: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
- Replies: 2
- Views: 1815
Re: UramuEditor [Love 0.10.0][dev0002][UI stuff added]
new version - and new OP to boot. dev0002 sees fixes to playback and multiple entity support and finally a way to edit AI on the fly. due to a bug(see bug #3 in OP) AI edits only apply properly to the first entity. But otherwise the basis is there. How to use the Editors UI : Any buttons seen that a...