Search found 1225 matches

by Davidobot
Thu Apr 05, 2012 11:19 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13237

Re: Music not working & cannot place squares

This would work but I would suggest learning and using an Object Oriented method instead if you're going to make a more complex game. What method are you thinking of? I also have some troubles getting started. Edit: ... function love.mousepressed(x, y, button) if button == "1" then table....
by Davidobot
Thu Apr 05, 2012 11:12 am
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10140

A Saving Lib? [SOLVED]

Does know of a library which will allow me to save different variables and then load them up in the next game session. Eg: Save the level number, close the game, reopen, and you are still on the same level.
by Davidobot
Thu Apr 05, 2012 10:55 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13237

Re: Music not working & cannot place squares

Yousar wrote:I have no idea what you just wrote...
But thanks anyway.
He wrote that you need to put the draw block thing into the draw function. But I tried it and it still didn't work. :(
by Davidobot
Thu Apr 05, 2012 10:51 am
Forum: Games and Creations
Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Replies: 89
Views: 52019

Re: Dungeon Crawler

Right, if you encounter any bugs make sure you report them to me. :megagrin:
by Davidobot
Thu Apr 05, 2012 9:53 am
Forum: Support and Development
Topic: A "voxel" engine
Replies: 10
Views: 7065

Re: A "voxel" engine

rokit boy wrote:Ok so I got Unity to work and suddenly a miracle happened!
UNITY USES C# FUCK YEAH!
Is that a good thing?
by Davidobot
Thu Apr 05, 2012 9:50 am
Forum: Support and Development
Topic: Gamestate problem
Replies: 2
Views: 3465

Re: Gamestate problem

The simplest way seems to be to recreate the way LÖVE does it. Something like : state = {} state.menu = {} state.menu.load = function(this) currentstate = this end state.menu.update = function(dt) ... end state.menu.draw = function() ... end state.battle = {} state.battle.load = function(this) curr...
by Davidobot
Thu Apr 05, 2012 7:01 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13237

Re: Music not working & cannot place squares

Yousar wrote:Thanks Davidobot, I have noticed the mistakes you fixed and I hope I don't make that error again.
However, I still cannot place blocks, which slightly confuses me.
Do you know why?
I have tried altering the code but I also couldn't place blocks. It maybe you should talk to a more expirienced dev.
by Davidobot
Thu Apr 05, 2012 6:18 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13237

Re: Music not working & cannot place squares

Well first here is the music.lua: (Both edited) function love.music() music = love.audio.newSource("hurricane.mp3") -- if "static" is omitted, LЦVE will stream the file from disk, good for longer music tracks love.audio.setVolume(1.0) love.audio.play(music) end And here is the ma...
by Davidobot
Thu Apr 05, 2012 6:11 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13237

Re: Music not working & cannot place squares

The problem is my music isn't working and I have made a script to place squares. But the script isn't placing the squares and since I am very (very) new to LUA, I have no idea what I'm doing wrong. Please could you point out what's wrong with the script and that'll make my day. First of don't uploa...
by Davidobot
Thu Apr 05, 2012 5:47 am
Forum: Support and Development
Topic: Gamestate problem
Replies: 2
Views: 3465

Gamestate problem

How do you make the game draw a whole seperate scene and then go back to the original one. Eg: In a RPG game when you encounter a monster, the game switches the scene to battle and then after the battle is over it does back to the room. Post if you want me to upload the .love of the game I am talkin...