Search found 3436 matches
- Tue Jan 12, 2016 5:46 pm
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3686
Re: How do i take screengrabs?
I promised, so i tested it on my system with a benchmark app i made for testing micro-stutter, and after i made sure i was using Aero, here are my results: On my 64bit Win7 desktop, the printscreen key could capture the 0.10.0 löve projects' window's contents in all modes, that is, windowed, desktop...
- Tue Jan 12, 2016 10:59 am
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3686
Re: How do i take screengrabs?
I can't say, because on my system (Win7x64), it... well, when i last tested it, it worked.
I'll test it on 0.10.0 later today.
I'll test it on 0.10.0 later today.
- Tue Jan 12, 2016 10:17 am
- Forum: Support and Development
- Topic: How do i take screengrabs?
- Replies: 9
- Views: 3686
Re: How do i take screengrabs?
[wiki]love.graphics.newScreenshot[/wiki], though on windows, the printscreen should capture the whole desktop, and alt+printscreen should capture the active window. Nevertheless, doing it with that function makes it easier since it can save it to files automatically (if you look at the example on th...
- Mon Jan 11, 2016 12:43 pm
- Forum: Support and Development
- Topic: [solved] Following basic tuto, can't make it fine...
- Replies: 2
- Views: 1461
Re: Following basic tuto, can't make it fine...
Your Joueur.nouv(10, 10, 300, 50, 50, "MonNom") constructor creates an object/table with a few keys, that you use in Joueur.draw; Thing is, it can't find the width member of the current Joueur object in the for loop, so maybe you named that something different. If you still can't figure it...
- Mon Jan 11, 2016 6:30 am
- Forum: Support and Development
- Topic: Audio based gameplay?
- Replies: 4
- Views: 2344
Re: Audio based gameplay?
From what i can understand about that ridiculously overloaded function in AS3, it can either return a chunk of sample points or the computed frequencies in it. Good news is, if you load your music into SoundData, you can use the :getSample method to get the xth sample from it, where you can get x fr...
- Sun Jan 10, 2016 4:14 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91271
Re: Post-0.10.0 feature wishlist
pretty sure you don't have two cursors but rather delta information per-mouse; I wouldn't know how windows and even my linux setup are supposed to handle multiple cursors (what happens to focus-follows-mouse for example?). Even with just the raw positional and button/wheel state information, simula...
- Sun Jan 10, 2016 1:51 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 91271
Re: Post-0.10.0 feature wishlist
While we're at it, why not pass an id around for keyboards as well?
Multi-keyboard support (that is, keypresses distinguished between more than one keyboards) would be just as neat as multi-mouse.
Then again, some OS-es have issues with input detection...
Multi-keyboard support (that is, keypresses distinguished between more than one keyboards) would be just as neat as multi-mouse.
Then again, some OS-es have issues with input detection...
- Sun Jan 10, 2016 1:48 am
- Forum: General
- Topic: Help needed for platformer
- Replies: 6
- Views: 3442
Re: Help needed for platformer
I'm feeling generous tonight, though it's untested; function love.load() -- no dt blocksize = 25 width = 9 height = 9 blocks = {} blocks.wall = {255,150,0} blocks.sky = {0,150,255} blocks.ground = {100,255,100} terrain = [[ sssssssss swwwwwwws swgggggws swgwwwgws swgwswgws swgwswgws swgwwwgws swwwww...
- Sat Jan 09, 2016 9:29 pm
- Forum: Support and Development
- Topic: Making a platformer draw map, collision, and attacking
- Replies: 1
- Views: 925
Re: Making a platformer draw map, collision, and attacking
use [wiki]love.graphics.draw[/wiki] to draw a map, use a collision library, like bump; never tried it myself, but checking ground collision should be simple, check out its thread here . I don't like tiled myself either, but there are a billion other ways to create maps, heck, there's even a mapgen c...
- Sat Jan 09, 2016 9:23 pm
- Forum: Support and Development
- Topic: particle hits object
- Replies: 1
- Views: 898
Re: particle hits object
...Good for you?
Seriously, what's the question, this is the support forum, you know?
Seriously, what's the question, this is the support forum, you know?