Search found 4835 matches
- Thu Oct 23, 2008 12:30 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225388
Re: Networking Library
Thanks! I'll look at other suggestions (if any) before going with this name though.
- Thu Oct 23, 2008 10:18 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225388
LUBE (Networking Library)
Here's my networking library named LUBE, this post is now used for project status. Current version: 1.0 Version 1.0 (press 'raw' for download, or check out the repo and use the 'LUBE-1.0' tag) Version 1.0 docs Development version Development version docs Old releases: LUBE.zip LUBE.zip Lag-o-meter 3...
- Thu Oct 23, 2008 10:15 am
- Forum: General
- Topic: Online games yet?
- Replies: 12
- Views: 9697
Re: Online games yet?
I'll start a new topic in Projects.
- Wed Oct 22, 2008 7:02 pm
- Forum: Support and Development
- Topic: NVIDIA 178.24 Driver Issues
- Replies: 5
- Views: 7686
Re: NVIDIA 178.24 Driver Issues
Looks like the installation has gone wrong (didn't remove old driver first?). Do you get the same error with other OpenGL programs/games?
- Wed Oct 22, 2008 8:39 am
- Forum: General
- Topic: Online games yet?
- Replies: 12
- Views: 9697
Re: Online games yet?
I've been looking through your code and saw that you're using TCP, though it's easy, games normally use UDP, for the lack of having to be connected. This makes coding the server (a tiny bit) harder, but greatly simplifies the server, as all it has to do is create a table, and loop through it, using ...
- Tue Oct 21, 2008 11:52 am
- Forum: General
- Topic: Online games yet?
- Replies: 12
- Views: 9697
Re: Online games yet?
I'd like to know what the users expect from the lib, and especially what approach (e.g. send tables) and how to implement them (encode them to strings?). So if you (the reader) know something, just post, I'll try to use the best ideas. I'm trying to create a Löve/lua only, and maybe implement things...
- Mon Oct 20, 2008 4:50 pm
- Forum: General
- Topic: Online games yet?
- Replies: 12
- Views: 9697
Re: Online games yet?
Can't wait to play it
Anyway, I was thinking about creating a library myself (as I'm just too lazy to create a game myself ), however I think I'll wait to see what your code is going to look like (I could already implement a host though).
Löve is really growing up!
Anyway, I was thinking about creating a library myself (as I'm just too lazy to create a game myself ), however I think I'll wait to see what your code is going to look like (I could already implement a host though).
Löve is really growing up!
- Mon Oct 20, 2008 2:14 pm
- Forum: General
- Topic: Online games yet?
- Replies: 12
- Views: 9697
Online games yet?
Anyone creating online games yet? As we should have one epic Löve game and spread it over the entire world, creating Löve domination! :twisted:
Seriously though, we should create one game to let people know there is something like Löve. And online games tend to bring the world together...
Seriously though, we should create one game to let people know there is something like Löve. And online games tend to bring the world together...
- Sun Sep 07, 2008 3:16 pm
- Forum: Support and Development
- Topic: My shapes aren't rotating?
- Replies: 3
- Views: 4894
Re: My shapes aren't rotating?
It does rotate here (when done manually), I've also added a collision function and added basic turn data.
However as you can see, it does turn, but way too much.
But as I haven't actually used the physics engine myself it's all I can do now.
It should be enough to get you started.
Hope it helps.
However as you can see, it does turn, but way too much.
But as I haven't actually used the physics engine myself it's all I can do now.
It should be enough to get you started.
Hope it helps.
- Sat Sep 06, 2008 5:40 pm
- Forum: Support and Development
- Topic: Finding out if a line hits a circle.
- Replies: 3
- Views: 4355
Re: Finding out if a line hits a circle.
With some basic math you can figure out the y for the x of the line, so if a line goes from x=1 to x=5, you can calculate the y at x=3 (or somewhere else).
Try:
(with x1 being the lowest x and X being the NON-relative-x)
Try:
Code: Select all
((line.y2-line.y1)/(line.x2-line.x1))*(X-line.x1)+line.y1