Search found 227 matches
- Tue May 07, 2013 11:14 am
- Forum: Support and Development
- Topic: Player collision (with other player)???
- Replies: 8
- Views: 2995
Re: Player collision (with other player)???
I believe it should be like this (untested) death.check=function() for _,enemy in ipairs(enemy) do for _,player in ipairs(player) do if enemy.x+enemy.w>player.x and enemy.x<player.x+player.w and enemy.y+enemy.h>player.y and enemy.y<player.y+player.h then death.state=true end end end end Holy crap, ...
- Tue May 07, 2013 10:17 am
- Forum: Support and Development
- Topic: Player collision (with other player)???
- Replies: 8
- Views: 2995
Player collision (with other player)???
I'm making a basic game to amuse my friends. I haven't called it anything yet, but it's basically a square chasing another square. The red square is AI, and the white square is player-controlled. I've got the collision all figured out on that, and it works perfectly. I decided to make a 2 player ver...
- Sat Apr 27, 2013 7:43 pm
- Forum: Libraries and Tools
- Topic: Text Editor
- Replies: 12
- Views: 6566
Re: Text Editor
use the sanscanvas version.ArunHaridas wrote:I got a error message when run it
cannot create canvas : Not supported by your open gl implementation
Help....
(bug)
The case isn't aligned with the spaces, the more spaces you make the further the flashing square is from the letters.
- Fri Mar 29, 2013 1:20 am
- Forum: Libraries and Tools
- Topic: Text Editor
- Replies: 12
- Views: 6566
Re: Text Editor
Maybe you could add a simple HTML syntax highlighting? You know, highlight whatever is between <> brackets in blue or something.
That'd be pretty cool, IMO.
That'd be pretty cool, IMO.
- Thu Mar 21, 2013 11:12 am
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
Thanks to you guys' help, I'm quickly advancing in the making of this simple but repetitive game!
You can only grab the zombie when he's close to you, and he disappears after you kill him. He also goes a bit slower when he's overlapping you!
You can only grab the zombie when he's close to you, and he disappears after you kill him. He also goes a bit slower when he's overlapping you!
- Wed Mar 20, 2013 8:05 pm
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
In char.lua, change: if (pnum>6) then pnum=1 zpressed=false end to: if (pnum>=6) then pnum=1 zpressed=false end The problem is: You stop the animation when pnum is greater than 6, which means it's 7. But since your image gets assigned in three lines above that, you're actually using char.img = asia...
- Mon Mar 18, 2013 7:29 pm
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
Oh, in that case you will want spectralcanine's suggestion, with one minor change: Change if (pnum>6) then pnum=0 end to if (pnum>6) then pnum=0 zpressed = false end Then it will stop at the end of the animation. Oh, I didn't even think of that. Thanks! you know, a while ago, I started to realize h...
- Sun Mar 17, 2013 1:03 am
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
So... what you actually want is that if the player presses 'z', the game selects the next frame in the animation? function char.next() pnum=pnum+1 char.img=asian[pnum] if pnum > 6 then pnum = 0 end end function love.keypressed(key) if key=='z' then char.next() end end No, I want the game to play th...
- Sat Mar 16, 2013 6:05 pm
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
And what exactly is the desired result? If you want to continuously run it after pressing z, then simply set a boolean and check it. ... zpressed = false ... function love.update(dt) zombie.update(dt) if zpressed then char.smash(dt) end end ... function love.keypressed(key) if (key=='z') then zpres...
- Sat Mar 16, 2013 4:22 pm
- Forum: Support and Development
- Topic: [solved] Making my own animations
- Replies: 13
- Views: 7137
Re: [PLEASE HELP] Making my own animations
function love.update(dt) zombie.update(dt) function love.keypressed(key) if (key=='z') then char.smash(dt) end end end This does not do what you think it does. You want this: function love.update(dt) zombie.update(dt) if love.keyboard.isDown('z') then char.smash(dt) end end Like I mentioned in my p...