the verticles are printed to show you. in the game it's a soft triangle. i haven't tested your method yet, but can i say that's some kind of bug?Ref wrote:Obviously don't know what you're attempting but flooring (math.floor) seems to remove spike???
Search found 174 matches
- Fri Aug 21, 2015 2:58 pm
- Forum: Support and Development
- Topic: [solved]love.graphics.line() bug? or my mistake
- Replies: 8
- Views: 2558
Re: love.graphics.line() bug? or my mistake
- Fri Aug 21, 2015 9:55 am
- Forum: Support and Development
- Topic: [solved]love.graphics.line() bug? or my mistake
- Replies: 8
- Views: 2558
Re: love.graphics.line() bug? or my mistake
but question is this table is just a snapshot, in the pragram it updates everyframe, is there any characteristic for these ugly ones?Nixola wrote: Removing the "ESPECIALLY HERE" point seems to solve it.
- Fri Aug 21, 2015 7:43 am
- Forum: Support and Development
- Topic: Can I make a window always appear on top?
- Replies: 8
- Views: 3833
Re: Can I make a window always appear on top?
use ffi lib to solve it. for example using api user32. getForeground setTop etc...but in other platform i dont know.
- Fri Aug 21, 2015 7:40 am
- Forum: Support and Development
- Topic: [solved]love.graphics.line() bug? or my mistake
- Replies: 8
- Views: 2558
Re: love.graphics.line() bug? or my mistake
nah, the problem remains. but thanks!Nixola wrote:I guess it's the line joint; try calling love.graphics.setLineJoin("bevel") in love.load.
- Fri Aug 21, 2015 6:59 am
- Forum: Support and Development
- Topic: [solved]love.graphics.line() bug? or my mistake
- Replies: 8
- Views: 2558
[solved]love.graphics.line() bug? or my mistake
hi guys, i am confused when i draw polygon with love.graphics.line, i appears some strange thing. someone can explain it ? or it's a bug? here is my code: abc={ 611.60659980774 , 548.63057136536 , 614.57638931274 , 555.10870742798 , 617.54764270782 , 561.38263988495 , 620.41648864746 , 567.441688537...
- Tue Aug 18, 2015 8:02 am
- Forum: Libraries and Tools
- Topic: [lib/util] Matchstick a skeletal animation editor
- Replies: 3
- Views: 2046
Re: [lib/util] Matchstick a skeletal animation editor
thanks man, i will update it.time thief wrote:Nice, will be watching this
- Tue Aug 18, 2015 3:10 am
- Forum: Libraries and Tools
- Topic: [lib/util] Matchstick a skeletal animation editor
- Replies: 3
- Views: 2046
Re: [lib/util] Matchstick a skeletal animation editor
oh, forgot to say. the file that editor saved is by a function i wrote. it can save tables contain data(number and string) and save it to a .lua file. you can reuse it just by loading it. source code for table.save(tab,name) tab for target table, and name for the table name saved in the file. functi...
- Tue Aug 18, 2015 3:00 am
- Forum: Libraries and Tools
- Topic: [lib/util] Matchstick a skeletal animation editor
- Replies: 3
- Views: 2046
[lib/util] Matchstick a skeletal animation editor
hi guys, this time, i made a skeletal animation system. not so good as the bone lib which was posed in the forum. but i think mine is not so hard to use. and i also made an editor. it's kind of ugly. but it works. here's a screen shot. 1.gif for the lib, it contains three modules, a role which conta...
- Wed Jul 29, 2015 3:16 am
- Forum: Libraries and Tools
- Topic: I'm running a Kickstarter for my project "Floof"
- Replies: 16
- Views: 10182
Re: I'm running a Kickstarter for my project "Floof"
looks so good. but i am curious that how do you deal with the softbody things. i was wondering to use the liquidfun lib, but i didn't master that. can you share your softbody lib if you dont mind~ Thanks, my softbody lib is here: https://love2d.org/forums/viewtopic.php?f=5&t=78882 ah, you are t...
- Wed Jul 29, 2015 12:48 am
- Forum: Libraries and Tools
- Topic: I'm running a Kickstarter for my project "Floof"
- Replies: 16
- Views: 10182
Re: I'm running a Kickstarter for my project "Floof"
looks so good. but i am curious that how do you deal with the softbody things. i was wondering to use the liquidfun lib, but i didn't master that. can you share your softbody lib if you dont mind~