Search found 174 matches

by Alexar
Fri Aug 21, 2015 2:58 pm
Forum: Support and Development
Topic: [solved]love.graphics.line() bug? or my mistake
Replies: 8
Views: 2558

Re: love.graphics.line() bug? or my mistake

Ref wrote:Obviously don't know what you're attempting but flooring (math.floor) seems to remove spike???
the verticles are printed to show you. in the game it's a soft triangle. i haven't tested your method yet, but can i say that's some kind of bug?
by Alexar
Fri Aug 21, 2015 9:55 am
Forum: Support and Development
Topic: [solved]love.graphics.line() bug? or my mistake
Replies: 8
Views: 2558

Re: love.graphics.line() bug? or my mistake

Nixola wrote: Removing the "ESPECIALLY HERE" point seems to solve it.
but question is this table is just a snapshot, in the pragram it updates everyframe, is there any characteristic for these ugly ones?
by Alexar
Fri Aug 21, 2015 7:43 am
Forum: Support and Development
Topic: Can I make a window always appear on top?
Replies: 8
Views: 3833

Re: Can I make a window always appear on top?

use ffi lib to solve it. for example using api user32. getForeground setTop etc...but in other platform i dont know.
by Alexar
Fri Aug 21, 2015 7:40 am
Forum: Support and Development
Topic: [solved]love.graphics.line() bug? or my mistake
Replies: 8
Views: 2558

Re: love.graphics.line() bug? or my mistake

Nixola wrote:I guess it's the line joint; try calling love.graphics.setLineJoin("bevel") in love.load.
nah, the problem remains. but thanks!
by Alexar
Fri Aug 21, 2015 6:59 am
Forum: Support and Development
Topic: [solved]love.graphics.line() bug? or my mistake
Replies: 8
Views: 2558

[solved]love.graphics.line() bug? or my mistake

hi guys, i am confused when i draw polygon with love.graphics.line, i appears some strange thing. someone can explain it ? or it's a bug? here is my code: abc={ 611.60659980774 , 548.63057136536 , 614.57638931274 , 555.10870742798 , 617.54764270782 , 561.38263988495 , 620.41648864746 , 567.441688537...
by Alexar
Tue Aug 18, 2015 8:02 am
Forum: Libraries and Tools
Topic: [lib/util] Matchstick a skeletal animation editor
Replies: 3
Views: 2046

Re: [lib/util] Matchstick a skeletal animation editor

time thief wrote:Nice, will be watching this :)
thanks man, i will update it.
by Alexar
Tue Aug 18, 2015 3:10 am
Forum: Libraries and Tools
Topic: [lib/util] Matchstick a skeletal animation editor
Replies: 3
Views: 2046

Re: [lib/util] Matchstick a skeletal animation editor

oh, forgot to say. the file that editor saved is by a function i wrote. it can save tables contain data(number and string) and save it to a .lua file. you can reuse it just by loading it. source code for table.save(tab,name) tab for target table, and name for the table name saved in the file. functi...
by Alexar
Tue Aug 18, 2015 3:00 am
Forum: Libraries and Tools
Topic: [lib/util] Matchstick a skeletal animation editor
Replies: 3
Views: 2046

[lib/util] Matchstick a skeletal animation editor

hi guys, this time, i made a skeletal animation system. not so good as the bone lib which was posed in the forum. but i think mine is not so hard to use. and i also made an editor. it's kind of ugly. but it works. here's a screen shot. 1.gif for the lib, it contains three modules, a role which conta...
by Alexar
Wed Jul 29, 2015 3:16 am
Forum: Libraries and Tools
Topic: I'm running a Kickstarter for my project "Floof"
Replies: 16
Views: 10182

Re: I'm running a Kickstarter for my project "Floof"

looks so good. but i am curious that how do you deal with the softbody things. i was wondering to use the liquidfun lib, but i didn't master that. can you share your softbody lib if you dont mind~ Thanks, my softbody lib is here: https://love2d.org/forums/viewtopic.php?f=5&t=78882 ah, you are t...
by Alexar
Wed Jul 29, 2015 12:48 am
Forum: Libraries and Tools
Topic: I'm running a Kickstarter for my project "Floof"
Replies: 16
Views: 10182

Re: I'm running a Kickstarter for my project "Floof"

looks so good. but i am curious that how do you deal with the softbody things. i was wondering to use the liquidfun lib, but i didn't master that. can you share your softbody lib if you dont mind~