Search found 446 matches
- Fri Feb 17, 2017 2:28 am
- Forum: Support and Development
- Topic: Fullscreen problem
- Replies: 4
- Views: 3158
Re: Fullscreen problem
Do you have more complete code I can use to test it myself? Desktop fullscreen will supposedly use the full resolution of your display because it just makes the window borderless and makes it as big as the screen on top of everything (Or on macOS sets it to Lion style fullscreen which puts it in it...
- Thu Feb 16, 2017 10:56 am
- Forum: Support and Development
- Topic: Fullscreen problem
- Replies: 4
- Views: 3158
Re: Fullscreen problem
Which fullscreen mode are you using? "Exclusive" or "desktop"? I'm not really understanding what the problem you're having is. Try "desktop" mode. Though the two modes work differently from each other. I havent encountered that exclusive youve mentioned. I use the code...
- Tue Feb 14, 2017 5:02 pm
- Forum: Support and Development
- Topic: Fullscreen problem
- Replies: 4
- Views: 3158
Fullscreen problem
Hi, when i use the dimension 640 by 480 screen resolution, while the game itself is at 128 by 32, the mouse points are okay, but when i use the same game resolution but use the fullscreen function, the y coordinate is a little bit off. Any suggestions? Is there a way for love2D to implement fullscre...
- Mon Feb 13, 2017 10:04 am
- Forum: Support and Development
- Topic: Slowly fade to the end of dialogue
- Replies: 0
- Views: 1103
Slowly fade to the end of dialogue
Hi, simple question, how can i fade to black after a number of dialogue line?
More details here:
1. I have a table containing 40 lines of string
2. In my update, each line takes 3 seconds.
4. I want my variable "a" to be 255 at the 40th line.
Thanks
More details here:
1. I have a table containing 40 lines of string
2. In my update, each line takes 3 seconds.
4. I want my variable "a" to be 255 at the 40th line.
Thanks
- Sat Feb 11, 2017 8:07 am
- Forum: Support and Development
- Topic: Lua Script Editor Needed
- Replies: 18
- Views: 13973
Re: Lua Script Editor Needed
im using sublime text 3 with plugins like, sublime love and luadev. When you type a function and hit enter, it automatically gives the whole function block, it has syntax checking also, you can also run your project with sublime text's build tool, just hit ctrl+b
- Mon Feb 06, 2017 1:10 am
- Forum: Support and Development
- Topic: Emacs Setup?
- Replies: 5
- Views: 6873
Re: Emacs Setup?
CrackedP0t wrote:I just use compile mode (M-x compile), and enter love . for the command. Then, in order to run your project, you can use M-x recompile or bind a key command to it in your .emacs.
Thanks. Do you know the syntax highlighting for the love2d itself?
- Sat Feb 04, 2017 7:17 pm
- Forum: Support and Development
- Topic: Emacs Setup?
- Replies: 5
- Views: 6873
Emacs Setup?
Hi, how can I setup love2d with emacs? ive already got the lua-mode
How can i easily compile and run the project? with debug console?
How can i easily compile and run the project? with debug console?
- Tue Jan 17, 2017 4:34 am
- Forum: Support and Development
- Topic: love.keyreleased multiple keys
- Replies: 3
- Views: 2404
Re: love.keyreleased multiple keys
Hi and welcome to the forum. First of all, consider using scancodes instead of key characters. Former are universal on all keyboards to match standard latin layout, latter are locale-dependent. 2nd argument to the keyreleased function is its scancode. Second of all, one variable can only contain on...
- Wed Jan 11, 2017 3:54 pm
- Forum: Support and Development
- Topic: Icon Changer for linux and more...
- Replies: 2
- Views: 1590
Icon Changer for linux and more...
Hi, i've seen some threads regarding using "resource hacker" to change the icon of the love executable for windows, but i cant seem to find anything regarding for the linux environment. Also, please clarify these: 1. game.love to game.exe needs to be in a folder(or zip) that also contains ...
- Wed Jan 04, 2017 9:02 am
- Forum: Libraries and Tools
- Topic: Playmat - A Mode 7 Library
- Replies: 23
- Views: 24138
Re: Playmat - A Mode 7 Library
I've tried the demo, and sort of change the code to see the effects. Pretty cool and simple! it's like raycasting(is it?) more in-depth explanation to each function perhaps will help alot?