Search found 446 matches
- Fri Mar 17, 2017 4:43 pm
- Forum: Support and Development
- Topic: Movement Speed Fix Help
- Replies: 9
- Views: 4509
Movement Speed Fix Help
Hello fellow lovers, in my project, I have movement code like: player.x = player.x + player.speed * dt Which works fine in my laptop (xubuntu) But when I've tried it on another machine, windows desktop, the movement is slow compared to that of my laptop. Any heads up on what should I consider?
- Sun Mar 12, 2017 2:39 pm
- Forum: Support and Development
- Topic: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
- Replies: 4
- Views: 5970
Re: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
Make sure that the love path is correctinging wrote: ↑Fri Mar 10, 2017 9:24 pmOh sorry. OS is Windows 10.yetneverdone wrote: ↑Fri Mar 10, 2017 6:56 pm On what OS are you? Make sure the path is correct and installed
- Fri Mar 10, 2017 6:56 pm
- Forum: Support and Development
- Topic: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
- Replies: 4
- Views: 5970
Re: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
On what OS are you? Make sure the path is correct and installed
- Tue Mar 07, 2017 5:21 pm
- Forum: Libraries and Tools
- Topic: [Library] LövelyMoon v2
- Replies: 26
- Views: 49967
Re: [Library] LövelyMoon v2
Awesome! Is this still active in development?
- Mon Feb 27, 2017 6:19 am
- Forum: General
- Topic: Single .exe for Windows?
- Replies: 1
- Views: 2544
Single .exe for Windows?
Hi, according to the wiki, building a windows executable still needs the files to be packaged in a folder, the main .exe of your game along with the love.dll and more.
Is there any possible way to just have a single exe that all have those required dll? I think that would really be good
Is there any possible way to just have a single exe that all have those required dll? I think that would really be good
- Thu Feb 23, 2017 8:27 am
- Forum: Support and Development
- Topic: Font can no longer be found when I make a .love package
- Replies: 7
- Views: 4431
Re: Font can no longer be found when I make a .love package
Where is your font? Make sure the font is in your game directory
- Thu Feb 23, 2017 7:01 am
- Forum: Support and Development
- Topic: Mouse Y is off after Translation
- Replies: 2
- Views: 1895
Re: Mouse Y is off after Translation
You subtract the offset first. Graphics translations are not related to mouse coordinates. You basically do the opposite operations so if you added an offset you subtract it, if you scaled up then you scale down local mx = (love.mouse.getX() - tx) / sx local my = (love.mouse.getY() - ty) / sy love....
- Thu Feb 23, 2017 4:37 am
- Forum: Support and Development
- Topic: Mouse Y is off after Translation
- Replies: 2
- Views: 1895
Mouse Y is off after Translation
Hi, in my love.draw() function, I have: love.graphics.push() love.graphics.translate(0,width/2) -- to center the game view love.graphics.scale(ratio,ratio) love.graphics.pop() and in my love.update(dt) function: local mx = love.mouse.getX()/ratio local my = love.mouse.getY()ratio --ps can I do local...
- Mon Feb 20, 2017 8:50 am
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 67096
Re: [Android] Admob and Google Play Game Services Support
Hey, since in tbis post youve said that the google play services lib is not needes anymore, does that mean that the aiki tutorial for the admob in your bitbucket repo is deprecated?
- Mon Feb 20, 2017 8:37 am
- Forum: Libraries and Tools
- Topic: [Android] Admob and Google Play Game Services Support
- Replies: 55
- Views: 67096
Re: [Android] Admob and Google Play Game Services Support
You are very awesome dude! Thank you for taking the time to port love2d for the android, not only that, but you also did the ad related stuffs. You are a hero for the indie dev community