Search found 446 matches

by yetneverdone
Fri Mar 17, 2017 4:43 pm
Forum: Support and Development
Topic: Movement Speed Fix Help
Replies: 9
Views: 4509

Movement Speed Fix Help

Hello fellow lovers, in my project, I have movement code like: player.x = player.x + player.speed * dt Which works fine in my laptop (xubuntu) But when I've tried it on another machine, windows desktop, the movement is slow compared to that of my laptop. Any heads up on what should I consider?
by yetneverdone
Sun Mar 12, 2017 2:39 pm
Forum: Support and Development
Topic: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
Replies: 4
Views: 5970

Re: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)

inging wrote: Fri Mar 10, 2017 9:24 pm
yetneverdone wrote: Fri Mar 10, 2017 6:56 pm On what OS are you? Make sure the path is correct and installed
Oh sorry. OS is Windows 10.
Make sure that the love path is correct
by yetneverdone
Tue Mar 07, 2017 5:21 pm
Forum: Libraries and Tools
Topic: [Library] LövelyMoon v2
Replies: 26
Views: 49967

Re: [Library] LövelyMoon v2

Awesome! Is this still active in development?
by yetneverdone
Mon Feb 27, 2017 6:19 am
Forum: General
Topic: Single .exe for Windows?
Replies: 1
Views: 2544

Single .exe for Windows?

Hi, according to the wiki, building a windows executable still needs the files to be packaged in a folder, the main .exe of your game along with the love.dll and more.

Is there any possible way to just have a single exe that all have those required dll? I think that would really be good
by yetneverdone
Thu Feb 23, 2017 8:27 am
Forum: Support and Development
Topic: Font can no longer be found when I make a .love package
Replies: 7
Views: 4431

Re: Font can no longer be found when I make a .love package

Where is your font? Make sure the font is in your game directory
by yetneverdone
Thu Feb 23, 2017 7:01 am
Forum: Support and Development
Topic: Mouse Y is off after Translation
Replies: 2
Views: 1895

Re: Mouse Y is off after Translation

You subtract the offset first. Graphics translations are not related to mouse coordinates. You basically do the opposite operations so if you added an offset you subtract it, if you scaled up then you scale down local mx = (love.mouse.getX() - tx) / sx local my = (love.mouse.getY() - ty) / sy love....
by yetneverdone
Thu Feb 23, 2017 4:37 am
Forum: Support and Development
Topic: Mouse Y is off after Translation
Replies: 2
Views: 1895

Mouse Y is off after Translation

Hi, in my love.draw() function, I have: love.graphics.push() love.graphics.translate(0,width/2) -- to center the game view love.graphics.scale(ratio,ratio) love.graphics.pop() and in my love.update(dt) function: local mx = love.mouse.getX()/ratio local my = love.mouse.getY()ratio --ps can I do local...
by yetneverdone
Mon Feb 20, 2017 8:50 am
Forum: Libraries and Tools
Topic: [Android] Admob and Google Play Game Services Support
Replies: 55
Views: 67096

Re: [Android] Admob and Google Play Game Services Support

Hey, since in tbis post youve said that the google play services lib is not needes anymore, does that mean that the aiki tutorial for the admob in your bitbucket repo is deprecated?
by yetneverdone
Mon Feb 20, 2017 8:37 am
Forum: Libraries and Tools
Topic: [Android] Admob and Google Play Game Services Support
Replies: 55
Views: 67096

Re: [Android] Admob and Google Play Game Services Support

You are very awesome dude! Thank you for taking the time to port love2d for the android, not only that, but you also did the ad related stuffs. You are a hero for the indie dev community