Search found 222 matches

by Fenrir
Fri Jul 18, 2014 1:21 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 409944

Re: "Questions that don't deserve their own thread" thread

Well that pretty much completely ruins the functionality of threads for me if I can't render something to a canvas on a separate thread.
Well consider it as ruined, drawing even on canvas must be done in the main thread.
by Fenrir
Fri Jul 18, 2014 11:52 am
Forum: General
Topic: Questions about the engine
Replies: 12
Views: 6399

Re: Questions about the engine

I'm not saying it's a perfect solution but it's really a viable one, I tried some tools to convert back luaJIT bytecode to text and you have to be really brave to try to make something with the result, for me it's more than enough to protect my code.
by Fenrir
Thu Jul 17, 2014 7:51 am
Forum: General
Topic: Questions about the engine
Replies: 12
Views: 6399

Re: Questions about the engine

Well about the obfuscation topic, actually as latest version of Love use LuaJIT, you can just convert your code to LuaJIT bytecode, it's portable as long as you use the same LuaJIT version and converting it back to text gives unreadable code.
by Fenrir
Sat Jul 12, 2014 2:18 pm
Forum: Games and Creations
Topic: Move Or Die on Steam Greenlight
Replies: 40
Views: 24998

Re: Move Or Die on Steam Greenlight

Congratulation guys! And let us know how it goes to publish the game on Steam. Do you now have access to SteamWorks ?
by Fenrir
Fri Jul 11, 2014 1:12 pm
Forum: Support and Development
Topic: Can not find save files
Replies: 2
Views: 1719

Re: Can not find save files

Hi,

In fused mode your saving directory is not %appdata%\LOVE but %appdata%\<your_game_name>

Cheers,
by Fenrir
Mon Jun 23, 2014 1:58 pm
Forum: Support and Development
Topic: Advices on a logging library
Replies: 1
Views: 1171

Advices on a logging library

Hi guys, As my current project is growing, it's time for me to setup a proper log system instead of some prints lost in the code. So I'm looking for a logging library allowing me to control things like log severity, some fomatting, etc... I just want to write my log on files, nothing fancy like data...
by Fenrir
Wed Jun 18, 2014 2:41 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6050

Re: Memory management and graphic objects

Thank you very much for the fix.
I'll try to make further investigations for the shaders and let you know.

Cheers,
by Fenrir
Wed Jun 18, 2014 11:34 am
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6050

Re: Memory management and graphic objects

Thanks for the confirmation. Actually I found the problem (part of it at least), take this piece of code: function love.update(dt) local mesh = love.graphics.newMesh( {{0, 0, 0, 0}} ) local image = love.graphics.newImage("medias/textures/effects/light_mask.png") mesh = nil image = nil coll...
by Fenrir
Mon Jun 16, 2014 3:20 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6050

Re: Memory management and graphic objects

Hi guys, Thanks for your inputs but actually I think that I'm not facing a garbage collection problem, what I want is to be sure that my graphic resources are freed from the RAM bu also from the GPU. And loading everything in the load() is not an option for me as I really have a lot of different dat...
by Fenrir
Fri Jun 13, 2014 2:24 pm
Forum: Support and Development
Topic: Memory management and graphic objects
Replies: 7
Views: 6050

Memory management and graphic objects

Hi all, I'm currently having some memory problems on my project, I'm working on loading levels, returning to menus, etc... My current approach is to deference all my level rendering stuff when coming back to the menus hoping it will be garbage collected, and when loading a new level, I'm recreating ...