Search found 1938 matches
- Thu Feb 22, 2018 7:45 pm
- Forum: Games and Creations
- Topic: Game Dev Studio - a game dev sim, with focus on employees (now on Steam)
- Replies: 7
- Views: 5877
Re: Game Dev Studio - a game dev sim, with focus on employees (now on Steam)
I know the effort might be too much for the returns, but could you please look into providing a Linux build on Steam?
- Thu Feb 15, 2018 7:36 pm
- Forum: Support and Development
- Topic: Ternary operator for just two possibilities?
- Replies: 9
- Views: 5583
Re: Ternary operator for just two possibilities?
If you're just toggling that variable between 1 and 2, you may want to use true and false instead if it makes sense in its context.
- Thu Feb 15, 2018 4:31 pm
- Forum: Support and Development
- Topic: Very basic error involving Binser
- Replies: 1
- Views: 1678
Re: Very basic error involving Binser
Love.filesystem.load will try to load the file as code. You may want love.filesystem.read to load the contents of the file, so that binser can then deserialize it.
By the way, welcome to the forum!
By the way, welcome to the forum!
- Thu Jan 25, 2018 8:44 pm
- Forum: Support and Development
- Topic: love.graphics.print( coloredText ) question
- Replies: 7
- Views: 6857
Re: love.graphics.print( coloredText ) question
setColor works by modifying the color of everything you draw. lg.print({green, "TEXT"}) works by printing, with the current color, text that is already green; if the color is blue, it will not draw anything. It's like drawing a green image.
- Sat Dec 30, 2017 10:59 am
- Forum: Support and Development
- Topic: Building LÖVE Arch linux
- Replies: 5
- Views: 10701
Re: Building LÖVE Arch linux
You can just install it from the command line without having to build or download anything manually:
Code: Select all
sudo pacman -S love
- Fri Dec 22, 2017 7:24 am
- Forum: Support and Development
- Topic: Increase safety/security of random user scripts
- Replies: 6
- Views: 4728
- Wed Dec 20, 2017 11:12 pm
- Forum: Support and Development
- Topic: Make speed constant no matter the FPS
- Replies: 5
- Views: 4066
Re: Make speed constant no matter the FPS
You could show us some actual code, or even better upload a working .love file that showcases your issue; the snippet itself looks fine.
- Wed Dec 20, 2017 6:21 pm
- Forum: Support and Development
- Topic: Making a custom build of LÖVE that can be run on CLI?
- Replies: 4
- Views: 2781
Re: Making a custom build of LÖVE that can be run on CLI?
You can also use LuaSocket if you want to get input from the CLI without blocking. It's a hack at best though, and you should really use threads if you can.
- Tue Dec 19, 2017 9:37 am
- Forum: Libraries and Tools
- Topic: emitor - Particle system editor
- Replies: 16
- Views: 16040
Re: emitor - Particle system editor
It looks like the issue is with broken symlinks; having one of those in the current directory makes it crash.
Also, please do not double post. You can edit your last post if you notice you forgot something.
Also, please do not double post. You can edit your last post if you notice you forgot something.
- Tue Dec 19, 2017 9:03 am
- Forum: Libraries and Tools
- Topic: emitor - Particle system editor
- Replies: 16
- Views: 16040
Re: emitor - Particle system editor
The problem is, i can't tell you more. Well, you could start by stating what OS it is and maybe running it from a terminal to see if it prints anything... By the way, if I try to browse ~ while opening a file, emitor segfaults. Manjaro Linux, 64 bit. I tried to load a texture, then save to a pfx fi...