Search found 446 matches

by yetneverdone
Thu Oct 27, 2022 5:03 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 272576

Re: Slab - An Immediate Mode GUI Library In Lua

Well, we can also compare responsiveness. I just want to make sure it will not take too much garbage
by yetneverdone
Wed Oct 26, 2022 7:05 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 272576

Re: Slab - An Immediate Mode GUI Library In Lua

This issue is identified for long time. I've already posted about it and proposed some sollution, but based on event processing. It can be found here . In fact, it's not a "bug". It's rather inavoidable result of chosen approavh, based on state only, without processing direct input events...
by yetneverdone
Wed Oct 26, 2022 2:10 am
Forum: Libraries and Tools
Topic: Slab - An Immediate Mode GUI Library In Lua
Replies: 98
Views: 272576

Re: Slab - An Immediate Mode GUI Library In Lua

- Clicks get dropped when the app runs slow. This makes the lib unfit for use in released projects. Oh so this is indeed a bug. I also notice this on my quite large game but didnt realize it til now. This issue is identified for long time. I've already posted about it and proposed some sollution, b...
by yetneverdone
Tue Aug 30, 2022 1:30 am
Forum: Libraries and Tools
Topic: ShaderScan - better iteration with shaders
Replies: 4
Views: 4212

Re: ShaderScan - better iteration with shaders

This is cool, I'll check if i can add this to my project with a lot of shaders
by yetneverdone
Thu Aug 18, 2022 6:51 am
Forum: Libraries and Tools
Topic: yui - declarative GUI library for LÖVE
Replies: 16
Views: 90077

Re: yui - declarative GUI library for LÖVE

Screenshots of the GUI would be cool :)
by yetneverdone
Sun Jun 26, 2022 1:39 pm
Forum: Libraries and Tools
Topic: Run love from WSL
Replies: 0
Views: 8837

Run love from WSL

Hi, anyone here who prefers to have love development done on WSL and wants to run the love game in Windows instead of through an xserver (this is very CPU intensive process)? I present these shell scripts i use: https://gist.github.com/flamendless/36b1d4dcab7f265170af6d2a70f68128 These are obviously...
by yetneverdone
Sun Mar 20, 2022 1:52 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 76
Views: 162665

Re: LuaPreprocess - straightforward preprocessor with simple syntax

Awesome! Now i need to think if there are parts in my code where i can utilize that `loadResource`
by yetneverdone
Thu Jan 27, 2022 8:44 am
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 80342

Re: Development Log for Magic Pixel, a game maker using Love2d

Yeah nativefs author went berserk with love and removed all love-related projects. Here's a rehosted nativefs https://github.com/EngineerSmith/nativefs what are the os.execute commands you use? They definitely are different in windows (see batch, cmd, powershell). MacOS and Linux have similar script...
by yetneverdone
Sun Jan 09, 2022 9:01 am
Forum: Libraries and Tools
Topic: ELProfiler - statistical/sampling profiler
Replies: 4
Views: 10192

Re: ELProfiler - statistical/sampling profiler

Now that LÖVE 11.4 is released and uses LuaJIT 2.1, this library should no longer be used. Here is the result with the built-in profiler with the same parameters by adding at the top of main.lua: require("jit.p").start("lv") How to use it? What else do i need? I'm gettig this er...
by yetneverdone
Fri Jan 07, 2022 7:51 am
Forum: Libraries and Tools
Topic: PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.
Replies: 2
Views: 5879

Re: PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.

Works on Windows for me. I had already installed ffmpeg with scoop to work with Screen2Gif. Thanks for testing! Yep Windows is supported now thanks to the people at Discord. However, I noticed a bug: if someone used it on macos, and called Peeker.stop(true), it'd delete their captures without creat...