Search found 6382 matches
- Mon Aug 24, 2015 8:59 am
- Forum: Support and Development
- Topic: Can I make a window always appear on top?
- Replies: 8
- Views: 3837
Re: Can I make a window always appear on top?
I'd look into wxLua, I think it does all the things you want to do.
- Sun Aug 23, 2015 5:05 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 951627
Re: Distributing your games (making a .love file)
Ah, it seems like you made a .love from a 7-Zip archive instead of from a ZIP-file. The latter tends to work better, I couldn't even get LÖVE to run the .love on its own.
- Sat Aug 22, 2015 3:29 pm
- Forum: Support and Development
- Topic: Physics Shape Problem
- Replies: 6
- Views: 2182
Re: Physics Shape Problem
I'd use two rectangle shapes for the body.
- Sat Aug 22, 2015 3:26 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 951627
Re: Distributing your games (making a .love file)
Could you upload the .love? It might provide some insight.
- Sat Aug 22, 2015 3:24 pm
- Forum: Support and Development
- Topic: attempt to index field 'tileData'
- Replies: 3
- Views: 2111
Re: "No code to run" (boot.lua:378) error?
Not really. Some people edit the first post of the thread so the title has [SOLVED] in it.TheKingofJello wrote:(Is there a way to close this thread now or no?)
- Sat Aug 22, 2015 3:20 pm
- Forum: Support and Development
- Topic: Help with installing Love2D on Linux Mint 17.2
- Replies: 4
- Views: 2204
Re: Help with installing Love2D on Linux Mint 17.2
I think you can just follow the instructions for Ubuntu, but I'm not completely sure, it's been a while since I've last used Mint.
- Sat Aug 22, 2015 3:17 pm
- Forum: Support and Development
- Topic: New to Lua and LOVE... interactive console?
- Replies: 3
- Views: 3286
Re: New to Lua and LOVE... interactive console?
You'll want to use a library for that, there are a few published on these forums. They're usually called debugging consoles.
- Sat Aug 22, 2015 3:10 pm
- Forum: Libraries and Tools
- Topic: LuaGameMath - a collection of math functions for games
- Replies: 9
- Views: 4021
Re: LuaGameMath - a collection of math functions for games
It would probably be faster to use "or" in this case: Not quite. "and" and "or" both shortcircuit in Lua (as they do in many languages), so "X and Y and Z and Q" doesn't even evaluate Y, Z or Q if X is falsy. You could make an argument for splitting them up b...
- Mon Aug 17, 2015 10:39 pm
- Forum: Libraries and Tools
- Topic: [library] binser - Customizable Lua Serializer
- Replies: 13
- Views: 8798
Re: [library] binser - Customizable Lua Serializer
- Function serialization would be great as long as it was completely safe. Using string.dump for serialization, one could maybe check if the code started with 'function' in deserialization before calling loadstring on it. That would prevent any code besides function creation from happening during d...
- Mon Aug 17, 2015 9:01 am
- Forum: Libraries and Tools
- Topic: [library] binser - Customizable Lua Serializer
- Replies: 13
- Views: 8798
Re: [library] binser - Customizable Lua Serializer
That's great! It might be a good idea to expand the benchmarks, to include more diverse kinds of data, especially differing in size and/or number of objects, as well as comparing the size of the output. Other things you might want to add to binser (which I might contribute if that's okay): - adding ...