Search found 6382 matches

by Robin
Mon Aug 24, 2015 8:59 am
Forum: Support and Development
Topic: Can I make a window always appear on top?
Replies: 8
Views: 3837

Re: Can I make a window always appear on top?

I'd look into wxLua, I think it does all the things you want to do.
by Robin
Sun Aug 23, 2015 5:05 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 951627

Re: Distributing your games (making a .love file)

Ah, it seems like you made a .love from a 7-Zip archive instead of from a ZIP-file. The latter tends to work better, I couldn't even get LÖVE to run the .love on its own.
by Robin
Sat Aug 22, 2015 3:29 pm
Forum: Support and Development
Topic: Physics Shape Problem
Replies: 6
Views: 2182

Re: Physics Shape Problem

I'd use two rectangle shapes for the body.
by Robin
Sat Aug 22, 2015 3:26 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 951627

Re: Distributing your games (making a .love file)

Could you upload the .love? It might provide some insight.
by Robin
Sat Aug 22, 2015 3:24 pm
Forum: Support and Development
Topic: attempt to index field 'tileData'
Replies: 3
Views: 2111

Re: "No code to run" (boot.lua:378) error?

TheKingofJello wrote:(Is there a way to close this thread now or no?)
Not really. Some people edit the first post of the thread so the title has [SOLVED] in it.
by Robin
Sat Aug 22, 2015 3:20 pm
Forum: Support and Development
Topic: Help with installing Love2D on Linux Mint 17.2
Replies: 4
Views: 2204

Re: Help with installing Love2D on Linux Mint 17.2

I think you can just follow the instructions for Ubuntu, but I'm not completely sure, it's been a while since I've last used Mint.
by Robin
Sat Aug 22, 2015 3:17 pm
Forum: Support and Development
Topic: New to Lua and LOVE... interactive console?
Replies: 3
Views: 3286

Re: New to Lua and LOVE... interactive console?

You'll want to use a library for that, there are a few published on these forums. They're usually called debugging consoles.
by Robin
Sat Aug 22, 2015 3:10 pm
Forum: Libraries and Tools
Topic: LuaGameMath - a collection of math functions for games
Replies: 9
Views: 4021

Re: LuaGameMath - a collection of math functions for games

It would probably be faster to use "or" in this case: Not quite. "and" and "or" both shortcircuit in Lua (as they do in many languages), so "X and Y and Z and Q" doesn't even evaluate Y, Z or Q if X is falsy. You could make an argument for splitting them up b...
by Robin
Mon Aug 17, 2015 10:39 pm
Forum: Libraries and Tools
Topic: [library] binser - Customizable Lua Serializer
Replies: 13
Views: 8798

Re: [library] binser - Customizable Lua Serializer

- Function serialization would be great as long as it was completely safe. Using string.dump for serialization, one could maybe check if the code started with 'function' in deserialization before calling loadstring on it. That would prevent any code besides function creation from happening during d...
by Robin
Mon Aug 17, 2015 9:01 am
Forum: Libraries and Tools
Topic: [library] binser - Customizable Lua Serializer
Replies: 13
Views: 8798

Re: [library] binser - Customizable Lua Serializer

That's great! It might be a good idea to expand the benchmarks, to include more diverse kinds of data, especially differing in size and/or number of objects, as well as comparing the size of the output. Other things you might want to add to binser (which I might contribute if that's okay): - adding ...