Search found 3098 matches
- Mon Dec 24, 2018 1:02 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 124119
Re: [library] bump.lua v3.1.4 - Collision Detection
I honestly lack the time to investigate this in depth. My recommendation would be to avoid this kind of tests on tile borders (or not do it and expect it to always work). Borders and corners are ... temperamental, especially when coupled with floating point numbers. If you find a way to make it work...
- Mon May 28, 2018 9:25 am
- Forum: General
- Topic: Today's downtime
- Replies: 8
- Views: 10975
Re: Today's downtime
Thanks a lot for fixing this, thelinx. Maintaining a website up is a task that often is taken for granted.
- Mon Apr 23, 2018 10:45 am
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 96083
Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Thanks, merged!
- Wed Apr 18, 2018 10:47 pm
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 96083
Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Oh wait, shoot, it's gamera-demo.love that needs fixing, not gamera itself. No github page for that. Hi, I believe you can still send the PR. You must make it against the "demo" branch instead of "master" though (github should show a dropdown near the top of the page when you ar...
- Thu Jan 18, 2018 2:49 pm
- Forum: Support and Development
- Topic: 30log is not polymorphic?
- Replies: 6
- Views: 3749
Re: 30log is not polymorphic?
I don't know the internals of 30log, but in middleclass you have to pass self to superclass constructors, not the class. I remember giving this a great deal of thought back in the day, and there was no other way. self is indeed "magical" inside constructors. I would be very surprised if 30...
- Wed Jan 03, 2018 4:04 pm
- Forum: Games and Creations
- Topic: Conquest of Durgan Kal
- Replies: 5
- Views: 4814
Re: Conquest of Durgan Kal
The worst for now is the UI. It took me a couple tries just to start the game, a while to figure out how to equip weapons. I had been using my fists so when I realized how to equip the vine wip I was already almost dead. The player's slow horizontal movement makes me a bit nervous. Maybe because I r...
- Tue Jan 02, 2018 2:45 pm
- Forum: Libraries and Tools
- Topic: [Library] anim8 - An animation library - v2.3.0 released
- Replies: 84
- Views: 121253
Re: [Library] anim8 - An animation library - v2.3.0 released
You can make animations go faster or slower by altering the dt you pass them: -- if instead of anim:update(dt) you do: anim:update(dt * 2) -- anim will run twice as fast. anim:update(dt * 0.5) -- anim will run twice as slow. So you can store that coefficient in a variable and multiply it on the upda...
- Tue Jan 02, 2018 2:36 pm
- Forum: Libraries and Tools
- Topic: [library] inspect.lua - print tables and debug beautifully
- Replies: 21
- Views: 21528
Re: [library] inspect.lua - print tables and debug beautifully
Hi, inspect already works on metatables. What are you trying to do?
- Wed Dec 20, 2017 11:06 pm
- Forum: General
- Topic: Mixins, Composition, and Inheritance Guidelines
- Replies: 8
- Views: 10638
Re: Mixins, Composition, and Inheritance Guidelines
The difference between Entity-Component-System and OOP is the place where it is decided which code is run. In OOP that decision tree starts in the object instance and goes "up" from there: to its class definition first, and from there to superclasses and mixins. It's a tree of decisions wh...
- Sun Nov 19, 2017 7:20 pm
- Forum: General
- Topic: Mixins, Composition, and Inheritance Guidelines
- Replies: 8
- Views: 10638
Re: Mixins, Composition, and Inheritance Guidelines
I'm trying to nail down a concrete guideline for myself (and maybe others) in this post that is easy to follow. Ah, I understand you. I have a name for the feeling. I call it The Struggle . I have this friend. He's younger than me. Designer. We have worked together in some projects. He's a very fin...