Search found 65 matches
- Thu Jul 04, 2013 5:55 am
- Forum: Support and Development
- Topic: Help please, problem with collisions [SOLVED]
- Replies: 2
- Views: 1091
Re: Help please, problem with collisions
:facapalm: to myself, thankyou very much micha
- Thu Jul 04, 2013 5:23 am
- Forum: Support and Development
- Topic: Help please, problem with collisions [SOLVED]
- Replies: 2
- Views: 1091
Help please, problem with collisions [SOLVED]
Hi, I'm trying to make explode planes when I shoot bullets to them (disappear the bullet and the plane) but I get this error: Error: main.lua:83: attempt to index field '?' (a nil value) stack traceback: main.lua:83: in function 'update' [string "boot.lua"]:407: in function <[string "...
- Wed Jul 03, 2013 11:37 pm
- Forum: Support and Development
- Topic: Help with a nil value, please [SOLVED]
- Replies: 2
- Views: 1850
Re: Help with a nil value, please
Thank you so much, that worked pretty nice!
- Wed Jul 03, 2013 5:47 am
- Forum: Support and Development
- Topic: Help with a nil value, please [SOLVED]
- Replies: 2
- Views: 1850
Help with a nil value, please [SOLVED]
Please some help, I want to show some balls (literally jeje) on the screen which move in random directions and disapear when they touch each other. I have this code: function love.load() bolas={} gr=love.graphics kb=love.keyboard for i=1,50 do local bola= { -- Coordenadas y radio de la rueda: x=math...
- Wed Apr 24, 2013 5:29 pm
- Forum: General
- Topic: Problem with a list of bullets
- Replies: 2
- Views: 1448
Re: Problem with a list of bullets
Thank you! I thought that size of tables updates automatically but nop. Saludos y muchas gracias
- Tue Apr 23, 2013 11:53 pm
- Forum: General
- Topic: Problem with a list of bullets
- Replies: 2
- Views: 1448
Problem with a list of bullets
Hi everyone I'm trying to make a spaceship which must shot an indeterminated number of bullets. I just started in lua and Love2D and I don't know a lot of things, the problem in this case, is that if a shot 1 bullet and this come to the top, it disappear correctly and the game still runing well, but...
- Tue Apr 23, 2013 7:57 pm
- Forum: General
- Topic: Please be gentle: Noob needs help
- Replies: 7
- Views: 4459
Thanks a lot
I was looking for something like this (I want to make a spaceship which shots an indeterminated number of bullets that disapear once they are out of the screen and apear when the user press certain button), nice!
- Thu Apr 18, 2013 5:37 pm
- Forum: Games and Creations
- Topic: Neon Invaders
- Replies: 10
- Views: 7365
Thanks a lot
I was looking for a more or less simple game to study the engine
- Thu Apr 18, 2013 5:29 pm
- Forum: Libraries and Tools
- Topic: My new IDE for Love2D comming soon
- Replies: 12
- Views: 7815
My new IDE for Love2D comming soon
I just want to say that I'm working on a little project which I think you'll like. It going to take I pair of months (or three) and it going to be a simple and lightweight IDE for love2d, made in java (I know there are some similar proyects but I want to make something a little different). I'm not a...
- Tue Apr 16, 2013 2:26 am
- Forum: LÖVE-Android
- Topic: love-java-android/love-native-android: project information
- Replies: 72
- Views: 107697
Re: love-android: project information
I really want to test this on my bottom of the line Android phone. Is there a sample project I can try rather than this one which might be a bit too much? Time to do some research. Edit: Okay.. well it's running. But it won't recognize the sample project I put in the folder it expects: function lov...