Search found 49 matches

by BarnD
Thu Apr 28, 2011 1:19 am
Forum: Libraries and Tools
Topic: LFXR - Preview [Update]
Replies: 7
Views: 4403

Re: LFXR - Preview

Awesome.
headchant wrote:As LD 20 is approaching I thought that it would be nice to have this thing in some kind of a working state.
If I end up putting sound effects in my game for LD20, I will use this. (I will be allowed to, right?) :)
by BarnD
Tue Apr 26, 2011 4:40 pm
Forum: Support and Development
Topic: Questions of a noob
Replies: 19
Views: 9498

Re: Questions of a noob

i was able to do this as well. now i just have to get my tank to be able to move up and down, not just left and right. It seems that all the right images are there and such, so this shall be the next task. I think maybe its something to do with the map maybe? The one i posted worked every way, well...
by BarnD
Tue Apr 26, 2011 4:21 pm
Forum: Support and Development
Topic: Questions of a noob
Replies: 19
Views: 9498

Re: Questions of a noob

DOUBLE POST ALERT
I fixed the few other errors, and got the tank movable :) (Probably, im getting 1 fps with it cause my computer is really crap) :/
test.love
(55.65 KiB) Downloaded 219 times
by BarnD
Tue Apr 26, 2011 4:03 pm
Forum: Support and Development
Topic: Questions of a noob
Replies: 19
Views: 9498

Re: Questions of a noob

woo, got it working.. about to upload
test.love
the tank game
(55.51 KiB) Downloaded 213 times
Why do my attachments always look bad..
by BarnD
Tue Apr 26, 2011 3:10 pm
Forum: Support and Development
Topic: Questions of a noob
Replies: 19
Views: 9498

Re: Questions of a noob

mrpoptart wrote:I have tried it that way before BarnD, and i just tried it again just to make sure, and i get the same error.
Oh, have you included the other two .lua files in the main.lua?
With

Code: Select all

require("map.lua")
require("player.lua")
(I think)
by BarnD
Tue Apr 26, 2011 2:45 pm
Forum: Support and Development
Topic: Questions of a noob
Replies: 19
Views: 9498

Re: Questions of a noob

Why was EVERYTHING in love.load()? Should be like this. main.lua function love.load() map = Map.Load() player = Player.Load() end function love.keypressed(key) if state.keypressed then state.keypressed(key) end end function love.keyreleased(key) if state.keyreleased then state.keyreleased(key) end e...
by BarnD
Tue Apr 26, 2011 1:54 pm
Forum: Support and Development
Topic: Cameras in Love2D (Tutorials)
Replies: 22
Views: 12792

Re: Cameras in Love2D (Tutorials)

Sweet, this will be helpful.
BlackBulletIV wrote:I may write a part 3 as well, with a few other tricks in it.
Please do. :D
by BarnD
Tue Apr 26, 2011 1:41 pm
Forum: General
Topic: table to math
Replies: 6
Views: 2074

Re: table to math

Depending on how trusted this string is, you might not want to do that. If the string came from another player over the network, the other player could send you something like {"(function() love.update = nil return 7 end)()"}. This seems to be for a calculator that builds the string local...
by BarnD
Mon Apr 25, 2011 4:40 pm
Forum: Libraries and Tools
Topic: Simple Calculator
Replies: 4
Views: 2029

Re: Simple Calculator

TechnoCat wrote:your buttons could use an OO makeover
Yeah, I need to read up on my OOP.
And thanks for your feedback.
by BarnD
Mon Apr 25, 2011 4:15 pm
Forum: Libraries and Tools
Topic: Simple Calculator
Replies: 4
Views: 2029

Re: Simple Calculator

TechnoCat wrote:1 * * 1
+
BarnD wrote:Simple Calculator

=
calculator too dumb to do that