Search found 97 matches

by fysx
Tue Jul 01, 2014 4:17 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

Updated the first post with the changelog for latest release (which was published 25-05-14). Also if you are interested in ads have a look at https://bitbucket.org/MartinFelis/love-android-sdl2/issue/70/ad-support. Changelog for 0.9.1a: - using latest SDL_androidgl.c (fixes some random performance i...
by fysx
Tue Jul 01, 2014 4:11 pm
Forum: LÖVE-Android
Topic: Android: AdMob instructions
Replies: 1
Views: 5760

Android: AdMob instructions

I have received instructions from a Mr_Alone who got AdMob working using the Android Port. I have not tested them myself, however I felt that people are very interested in getting ads into their games so I have put them into the android port wiki ( https://bitbucket.org/MartinFelis/love-android-sdl2...
by fysx
Tue Jul 01, 2014 2:39 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

LuaSocket is supported and it works fine for me. However I am not using the http module instead I use the TCP sockets directly. The http module however is built on top of the TCP socket so I do not see why it shouldn't work. As others have suggested make sure you give the app sufficient permissions.
by fysx
Fri Jun 20, 2014 2:59 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

Very likely that the Desktop path contains spaces. Try putting everything in a folder directly on a hard drive, e.g. C:\\ndk etc.
by fysx
Tue May 13, 2014 3:08 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

Awesome bug fixing!! Is OpenURL implemented in this version? Yes! Since last update I get (HEAD). Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi on 10 in ./AndroidManifest.xml make.exe: *** No rule to make target `jni/jpeg-9a/jcapimin.c', needed by `obj/lo cal/arme...
by fysx
Mon May 12, 2014 8:58 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

I have just released a new version: 0.9.1. Major changes: * uses 0.9.1 API * fixed crash on Moto G (and possibly other devices). This was a nasty bug that would just show a blue screen without an error message. The bug was resolved using the help of headchant * fixed loading of jpegs (it probably ha...
by fysx
Mon May 12, 2014 8:51 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

Hey, if someone is interested, I made an attempt to bind Android NSD to love-android-sdl2... Hi piernov. I have no idea what NSD actually is but from a quick glance it seems to be something really awesome. Can you mabe create a new post where you give a bit more details what it is and what one can ...
by fysx
Sat May 03, 2014 10:14 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

I just thought to ask about saving. Where does love-android-sdl2 setup the save directory on Android devices? Also, is that left alone when the apk is uninstalled? At the moment everything is saved in the internal storage which also gets cleared once the app is removed. There should be nothing left...
by fysx
Sun Apr 06, 2014 5:40 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

Thanks for the script! I can now reproduce the problem. Also I have created an issue here: https://bitbucket.org/MartinFelis/love- ... ouch-index. Feel free to watch it to get first-hand updates on it.
by fysx
Sat Apr 05, 2014 12:16 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 412366

Re: love-android-sdl2 (native, 0.9.0)

@Sind: I'm having problems reproducing that error on release candidate. When are you calling that code? In a draw function? It would be very helpful if you could set up a minimal game that can reproduce the error. I would rather fix the problem than adding a workaround. Also feel free to create an i...