Search found 909 matches
- Wed Mar 28, 2012 9:10 pm
- Forum: Support and Development
- Topic: Gun sounds
- Replies: 10
- Views: 4288
Re: Gun sounds
What the...? That's the OSS fork. Why the heck is that private...? Anyway, here's the soundmanager: Thanks nevon, why you and bartbes (if you don't mind) don't add it to lib section? More choices is always better. Probably laziness. EDIT: It's up now. SoundManager It's not that big, so I put it in ...
- Wed Mar 28, 2012 8:49 pm
- Forum: Support and Development
- Topic: Gun sounds
- Replies: 10
- Views: 4288
Re: Gun sounds
There's also mine and bartbes' soundmanager . That appear require an account to even check it. What the...? That's the OSS fork. Why the heck is that private...? Anyway, here's the soundmanager: soundmanager = {} soundmanager.queue = {} soundmanager.playlist = {} soundmanager.currentsong = -1 local...
- Wed Mar 28, 2012 8:36 pm
- Forum: Support and Development
- Topic: Gun sounds
- Replies: 10
- Views: 4288
Re: Gun sounds
I think you're referring to TESound. There's also mine and bartbes' soundmanager.Nixola wrote:There's a lib meant to solve ths problem, but I can't remember its name...
- Wed Mar 28, 2012 7:37 pm
- Forum: Support and Development
- Topic: Gun sounds
- Replies: 10
- Views: 4288
Re: Gun sounds
Save the sound as sound data, create a sound queue and every time you need to play the sound, create a new source from the sounddata and add it to the queue. Once it's finished playing, remove it from the queue.
- Fri Mar 23, 2012 10:23 am
- Forum: Support and Development
- Topic: Building deb files?
- Replies: 6
- Views: 3359
Re: Building deb files?
Check this thread. I have written posts on both publishing to a ppa and a quick-and-dirty deb file.
- Mon Mar 19, 2012 8:42 am
- Forum: Support and Development
- Topic: How to use SQLite with Love (Using additional binaries)
- Replies: 7
- Views: 6172
Re: How to use SQLite with Love (Using additional binaries)
Do you need to make a lot of calls to the database? If not, I would just go with serialization and storing it in a flat file. You can store a ton of data like that. It won't be as fast as if you stored it in a database, but it'll be a lot easier to set up, and if you're only loading/storing data eve...
- Sun Mar 18, 2012 7:41 am
- Forum: General
- Topic: Programming High?
- Replies: 42
- Views: 17991
Re: Programming High?
The result was Adolf Quest II , which had Adolf Hitler (in sieg-heil -pose) riding on a flying dolphin, shooting Stars of David on awkwardly animated and continuously powering-up strongmen from the Megadrive version of Altered Beast . And there we have it. Definitive proof that intoxication makes y...
- Sat Mar 17, 2012 7:17 am
- Forum: Support and Development
- Topic: Just a quick question
- Replies: 4
- Views: 2482
Re: Just a quick question
When you release your final game, you'll most likely concatenate the LÖVE binary with your .love-file. That will result in a binary that can be run as a standalone application.
- Fri Mar 16, 2012 3:41 pm
- Forum: General
- Topic: German Forum
- Replies: 5
- Views: 3081
Re: German Forum
Like Rude said, no one is going to stop you, but as non-native English speaker myself, I don't see why German developers couldn't just hang out here with the rest of us. Most German people speak at least decent English, and as a developer, you're going to need to learn to speak English anyway . If t...
- Thu Mar 15, 2012 7:13 am
- Forum: Support and Development
- Topic: Getting the key table?
- Replies: 8
- Views: 6589
Re: Getting the key table?
That should probably work. EDIT: Oh, nevermind. I thought you were running the function on Table1, not Table1.innertable.