Search found 227 matches

by iPoisonxL
Sat Feb 23, 2013 2:25 am
Forum: Support and Development
Topic: How would I create an idle state?
Replies: 4
Views: 2324

Re: How would I create an idle state?

In the update code you can simply do this: function love.update(dt) if (love.keyboard.isDown('left')) then face='left' x=x-speed*dt animLeft:update(dt) elseif (love.keyboard.isDown('right')) then face='right' x=x+speed*dt animRight:update(dt) else if face == 'left' then face = 'leftidle' else face ...
by iPoisonxL
Sat Feb 23, 2013 1:58 am
Forum: Support and Development
Topic: How would I create an idle state?
Replies: 4
Views: 2324

Re: How would I create an idle state?

Very easy to do. All you need is a variable for keeping track of which way you're facing. Personally, I'd keep animation state as a variable, too, and save yourself some code. Try this: require 'AnAL' ---- function love.load() love.graphics.setBackgroundColor(255,255,255) imgIdle1 = love.graphics.n...
by iPoisonxL
Sat Feb 23, 2013 1:09 am
Forum: Support and Development
Topic: How would I create an idle state?
Replies: 4
Views: 2324

How would I create an idle state?

The title might be a bit misleading, because I already know how to do an idle.. but it's a bit too long to explain in the title. First, I have two pictures. One, let's say, idle1.png, and the other, idle2.png. idle1.png would be facing right, for when player was walking right, and the other idle pic...
by iPoisonxL
Fri Feb 22, 2013 11:58 am
Forum: Support and Development
Topic: [SOLVED] Limiting a slider's movement?
Replies: 2
Views: 1352

Re: Limiting a slider's movement?

if (slide.x+slide.image:getWidth()/2 < 100) then slide.x=100 end if (slide.x+slide.image:getWidth()/2 > 400) then slide.x=400 end The if statements checks for the center of the slide, while the next line sets the left corner to 100. Try this: if (slide.x+slide.image:getWidth()/2 < 100) then slide.x...
by iPoisonxL
Fri Feb 22, 2013 12:02 am
Forum: Support and Development
Topic: [SOLVED] Limiting a slider's movement?
Replies: 2
Views: 1352

[SOLVED] Limiting a slider's movement?

I'm currently experimenting with some dragging in LOVE2D, I currently have a button sliding from one side to the other if I drag it. I want to be able to limit that movement. To do this, I tried checking if the X of the image was smaller that 100 (the X I want it to stop at) and if it was greater th...
by iPoisonxL
Sun Feb 17, 2013 9:24 pm
Forum: Support and Development
Topic: [SOLVED] Background Image? (I put if solved cause I'm nice)
Replies: 4
Views: 4763

Re: Background Image?

Hey, welcome to the forums!(Coming from someone who just registered to reply to you :p ) You don't need () in a "if then" condition. you can do "if a==b then" You're drawing the button, then the background. The button then can't be shown since it's under the background. The menu...
by iPoisonxL
Sun Feb 17, 2013 6:45 pm
Forum: Support and Development
Topic: [SOLVED] Background Image? (I put if solved cause I'm nice)
Replies: 4
Views: 4763

[SOLVED] Background Image? (I put if solved cause I'm nice)

Hey, I'm new to Love2d, and I'm making a game, currently. I know how to add a background image, it's possibly the simplest thing ever. The thing is, with a conditional statement (if() in this case), when I try to set a background image to a condition, it just displays a completely black screen. I've...