Search found 3436 matches

by zorg
Wed Dec 13, 2023 8:42 pm
Forum: Support and Development
Topic: How to add window settings in main.lua file?
Replies: 1
Views: 8622

Re: How to add window settings in main.lua file?

Why do you want to move it into main.lua? Just leave it in conf.lua... also, it does not "belong to function love.load()" whatever that means. If you want to defer creation of the window, you still need a conf.lua file where you do... in your case, app.window = false, then in love.load, yo...
by zorg
Sun Dec 10, 2023 3:40 pm
Forum: Games and Creations
Topic: ModularLöve
Replies: 2
Views: 6364

Re: ModularLöve

Looks really interesting; always good to have fellow generative audio / audio synthesis afficionados who want to use löve for these kinds of stuff! :3
by zorg
Sun Dec 10, 2023 3:08 am
Forum: Support and Development
Topic: LÖVE 11.5 — is Windows 7 no longer supported?
Replies: 5
Views: 9923

Re: LÖVE 11.5 — is Windows 7 no longer supported?

It seems like i did speak a bit soon, since after i wrote that post, Sasha did push a change to the repository called "Workaround for Windows 7 runtime compatibility", so maybe it might still be able to work.
by zorg
Sat Dec 09, 2023 11:17 pm
Forum: Support and Development
Topic: LÖVE 11.5 — is Windows 7 no longer supported?
Replies: 5
Views: 9923

Re: LÖVE 11.5 — is Windows 7 no longer supported?

Hi; I remember this issue being posted about on the discord; this wasn't a conscious decision on löve's part as far as i know, it's just that PhysFS, what löve uses for love.filesystem stuff, has some things hardcoded at compile time that stopped working when 11.5 had a new version of that included ...
by zorg
Wed Nov 29, 2023 8:40 am
Forum: Support and Development
Topic: table in love.event.push will lose metatable
Replies: 3
Views: 1770

Re: table in love.event.push will lose metatable

you should not use löve's event mechanics like that; yes, you should implement your own.
by zorg
Tue Nov 28, 2023 11:08 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 9931

Re: [solved] Animation - For Limit Must Be A Number

Yeah, my badly written simplistic code that can make a character in a game act semi-smart is more of an AI than any massive information corpus consuming "single-minded" neural net. .3
by zorg
Fri Nov 24, 2023 7:03 pm
Forum: General
Topic: What makes a good level?
Replies: 6
Views: 32290

Re: What makes a good level?

The level shouldn't be deliberately designed to frustrate people, for one, although it might be hard defining the difference between frustrating and challening in a generalized way that would apply to all types of players. For the last part of the question, for me specifically, i went back to multip...
by zorg
Fri Nov 24, 2023 7:29 am
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 9931

Re: [solved] Animation - For Limit Must Be A Number

I don't consider ChatGPT bad because it's "newfangled", as you might want to imply; i consider it bad because it's not reliable.
I would consider a badly written manuscript full of errors documenting lua just as bad.

That said, i do hope you'll find at least the sheepo tutorials helpful.
by zorg
Sun Nov 19, 2023 4:19 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 9931

Re: Animation - For Limit Must Be A Number

@zorg Why are you that grumpy? I'm still learning and due to not having anyone, who is familiar with Lua coding, besides of this forum, i only can ask an AI for help. So i think, it's a valid way to learn stuff. I'm not grumpy, i told you a statement i believed to be actually good for you. That sai...
by zorg
Sun Nov 12, 2023 10:57 pm
Forum: Support and Development
Topic: [solved] Animation - For Limit Must Be A Number
Replies: 10
Views: 9931

Re: Animation - For Limit Must Be A Number

Hey darkfrei! Thank you very much for the fast reply. That's a good question, i did'nt define it anywhere. :ultraglee: I got the code from chat gpt and asked it to remove the image:getHeight function, because the code got pretty slow suddenly. I saw, that you animate your games with separated sprit...