Search found 227 matches

by paulclinger
Wed Jul 15, 2015 3:34 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33910

Re: Löve debugging with ZeroBrane Studio

Jack Dandy wrote:Is there a way to activate the REAL debugger only for certain parts of the code?
Sure; see this forum post for details and related links: viewtopic.php?f=4&t=78401&start=360#p186060
by paulclinger
Tue Jul 14, 2015 10:16 pm
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33910

Re: Löve debugging with ZeroBrane Studio

Is there a way to use the print function to print stuff to ZBS' output console in real-time? I tried it, but it only updates after I close the game Yes, it should print right away if you add "io.stdout:setvbuf('no')" to your script; see this FAQ item: http://studio.zerobrane.com/doc-faq#w...
by paulclinger
Mon Jul 06, 2015 5:52 am
Forum: Libraries and Tools
Topic: [Update 3] CloveT - Multifunctional Full Featured Love IDE
Replies: 5
Views: 3551

Re: [InDev] CloveT - Multifunctional Full Featured Love IDE

I still use Notepad++. I tested "ZeroBrane Studio", and Visual Studio with BabeLua. What is specific for each tool? ZeroBrane Studio - Debugging is okay, but it lacks handling and stability - Livecoding is great, but does not work for whole projects - nice featureset and scriptable @SiENc...
by paulclinger
Thu Jul 02, 2015 9:56 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411490

Re: "Questions that don't deserve their own thread" thread

debugger tanks frame rate HARD. I imagine it won't be great for debugging any sort of slightly bigger game. @BlueWolf, @I~=Spam is correct with what he said about per line hook and debugging. I've tried to optimize mobdebug, but it's running Lua code in a per-line hook, which, by itself, is going t...
by paulclinger
Fri Jun 05, 2015 9:41 pm
Forum: General
Topic: 0.9.2 fails during debugging with run-time error
Replies: 4
Views: 1246

Re: 0.9.2 fails during debugging with run-time error

@slime, true, although in this case it turned out to be "debug", exactly as @bartbes suspected.
by paulclinger
Wed Jun 03, 2015 9:47 pm
Forum: General
Topic: 0.9.2 fails during debugging with run-time error
Replies: 4
Views: 1246

Re: 0.9.2 fails during debugging with run-time error

> it's usually debug, since people like calling stuff "debug" @bartbes, that's a very good point. Basically, if you have a global variable "debug", you may run into the issue I see. I added a check for `type()`, which should eliminate the issue, as I didn't want to do "requi...
by paulclinger
Wed Jun 03, 2015 4:30 pm
Forum: General
Topic: 0.9.2 fails during debugging with run-time error
Replies: 4
Views: 1246

0.9.2 fails during debugging with run-time error

@bartbes (or anyone else who can help), I got two reports about Love2d throwing a run-time error during debugging from ZeroBrane Studio: "bad argument #1 to 'pairs' (table expected, got boolean)". The error comes from Mobdebug during initialization of Serpent serializer, which goes through...
by paulclinger
Sat May 09, 2015 12:44 am
Forum: Support and Development
Topic: Zerobrane & 30log/middle class
Replies: 11
Views: 4528

Re: Zerobrane & 30log/middle class

No, I mean that If I was the author of ZB, I would always dump the tables. I have not used it so I don't know its options. My previous (long) response got eaten by some "maintenance" message on the server, so I'll keep this one short ;). ZBS doesn't dump the table by default, because meta...
by paulclinger
Fri Mar 06, 2015 5:29 am
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 106
Views: 619816

Re: Offline LÖVE documentation for download

I made a repository for Santos API here . It's not yet updated to 0.9.2, and I can't promise that it will be anytime soon - but I'll try my best. Contributions are welcome of course. It's crazy to think that Santos created the base just by copy & pasting :o @rmcode, I see you are making regular...
by paulclinger
Tue Mar 03, 2015 5:25 am
Forum: Support and Development
Topic: How to install on mac?
Replies: 4
Views: 5237

Re: How to install on mac?

But then how do i know if it's worked, and how do i run it from a program like ZeroBrane? You know it worked when it work :awesome: - for example when you manage to open something you wrote (a little helloworld app) or an existing .love with it. And zerobrane needs to be configured seperately: it i...