Search found 89 matches
- Sat Dec 04, 2010 8:38 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500352
Re: What's everyone working on? (tigsource inspired)
Very much so. I think it has to do with drawing each pixel as a rectangle (the only was, as far as I'm aware), which is why lights were troublesome with their 50 odd pixels draw every frame, so every light hit you with a 20 fps drop. I've been meaning to add code that skips drawing pixels out of the...
- Sat Dec 04, 2010 8:12 pm
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27601
Re: Grid Engine
First update in around a week!
The new update adds mod support (booyah!) and inventories.
I've found something interesting: If a menu is local, other menus can interfere with it. This is not good at all, so make sure they are referenced, not just local.
The new update adds mod support (booyah!) and inventories.
I've found something interesting: If a menu is local, other menus can interfere with it. This is not good at all, so make sure they are referenced, not just local.
- Sat Dec 04, 2010 5:19 pm
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: A squary survival horror
I feel enlightened. I knew that the sprite's position needed to be offset, but I was unaware about the x and y of the shape being an offset. Hopefully, this might help people in the future so they don't need to deal with love.physics directly.
- Sat Dec 04, 2010 5:16 pm
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27601
Re: Grid Engine
I think I'll make the player inventory and inventory transferring before I release. Another problem is menu updating...
- Sat Dec 04, 2010 7:07 am
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27601
Re: Grid Engine
I got frustrated with my other projects and came back to this because it's easy and fun. http://i56.tinypic.com/260y8o2.png As you can see, I'm looking in a chest containing malicious ham. In other news, I wrote a quick hook system as a start for mod compatability (as in, not having to mess with the...
- Sat Dec 04, 2010 5:31 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1500352
Re: What's everyone working on? (tigsource inspired)
I've been working on my Grid engine.
I just made inventories, so have a picture of a chest with malicious ham inside.
I just made inventories, so have a picture of a chest with malicious ham inside.
- Sat Dec 04, 2010 5:07 am
- Forum: Games and Creations
- Topic: Space shooter game
- Replies: 10
- Views: 12496
Re: Space shooter game
Cool, but the controls feel kinda weird.
- Sat Dec 04, 2010 3:08 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: The squariest platformer in LOVE.
I've messed with the ground code, and it turns out the graphics are offset and the ground has holes.
- Sat Dec 04, 2010 2:50 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: The squariest platformer in LOVE.
Uploaded a version where Squario will fall, but he doesn't collide with the ground...
And new graphics
The round thing's pending name is rolly, for obvious reasons. When I implement AI, he'll roll at you and kill you.
And new graphics
The round thing's pending name is rolly, for obvious reasons. When I implement AI, he'll roll at you and kill you.
- Fri Dec 03, 2010 3:11 pm
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: The squariest platformer in LOVE.
Oh, cool. Now I'll have to frankenstine my library.