Search found 140 matches

by Nikolai Resokav
Mon Jun 03, 2013 10:55 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

Is there any way to cancel a checkbox click-event? So that when you click the checkbox, the state does not update? Or a way to disable them perhaps? I want them visible on the screen, but conditionally turned off/non responsive, but I can't find anything in the documentation. (Although it is late a...
by Nikolai Resokav
Sat Jun 01, 2013 9:34 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

Doesn't seem like. I openend the .love file but the whole resources directory seems to be missing. Local app crashes as well. For the record, I'm using the link from your very first post: http://archive.nikolairesokav.com/love/loveframes/loveframes-demo.love Ok, I've added the missing images to the...
by Nikolai Resokav
Sat Jun 01, 2013 8:43 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

This looks awesome and like something I'm going to be using soon :D Although it seems that the images are missing from the love file, I can´t open Frame, Image and Imagebutton as it crashes with a missing image error. I´m using Loveliness in Chrome if it makes a difference. EDIT: tabs page as well....
by Nikolai Resokav
Sat May 18, 2013 3:50 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

Thank you, this is exactly what I needed :awesome: Just one note in case it's useful : I think it always returns at least one collision with the base object, so : if #loveframes.util.GetCollisions() <= 1 then -- non widget object manip. end The less-than part may be completely unnecessary, but oh w...
by Nikolai Resokav
Sat May 18, 2013 3:17 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

First of all, thank you! this is excellent. I'm looking for a way to differentiate between clicks that happen on any widget including frames, from those that happen outside. The idea is to have a level editor that can select and manipulate objects with the mouse by clicking on them, plus some widge...
by Nikolai Resokav
Tue May 14, 2013 11:06 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

A friend and I are making a project, but we've encountered a bug. We are using imagebuttons for a main menu in a game, which are toggled by frames built-in SetState. The problem arises, when we press the "Singleplayer"-imagebutten and the state changes to, ie., "game" and we cha...
by Nikolai Resokav
Mon May 13, 2013 4:37 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

I'm also really looking forward to playing with this. The example menu looks gorgeous. Excellent work man. Thanks! One request: is there any chance you can package your documentation for offline use? I plan on implementing a script to auto-package the documents for offline use once I finish working...
by Nikolai Resokav
Thu May 02, 2013 3:51 am
Forum: Support and Development
Topic: Using LOVEframes, having some trouble
Replies: 2
Views: 1512

Re: Using LOVEframes, having some trouble

Can you provide a .love of your project?
by Nikolai Resokav
Wed May 01, 2013 4:43 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353146

Re: Löve Frames - A GUI Library

Whoa, holy fuck, this is beautiful. I wish I'd seen this a month ago when I started my level editor. (Still, I am quite happy with Quickie .) I'd love to dive into the code for this when I have time. Very nice work, Nikolai! Thanks! If you ever have any suggestions for features or improvements, ple...
by Nikolai Resokav
Sun Jan 27, 2013 5:52 pm
Forum: General
Topic: Blög?
Replies: 38
Views: 28180

Re: Blög?

A blog would be awesome! I think it would great to have both the devs and community members posting news about updates and love-related projects. I would definitely be willing to contribute to this.