Search found 140 matches
- Mon Jun 03, 2013 10:55 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
Is there any way to cancel a checkbox click-event? So that when you click the checkbox, the state does not update? Or a way to disable them perhaps? I want them visible on the screen, but conditionally turned off/non responsive, but I can't find anything in the documentation. (Although it is late a...
- Sat Jun 01, 2013 9:34 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
Doesn't seem like. I openend the .love file but the whole resources directory seems to be missing. Local app crashes as well. For the record, I'm using the link from your very first post: http://archive.nikolairesokav.com/love/loveframes/loveframes-demo.love Ok, I've added the missing images to the...
- Sat Jun 01, 2013 8:43 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
This looks awesome and like something I'm going to be using soon :D Although it seems that the images are missing from the love file, I can´t open Frame, Image and Imagebutton as it crashes with a missing image error. I´m using Loveliness in Chrome if it makes a difference. EDIT: tabs page as well....
- Sat May 18, 2013 3:50 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
Thank you, this is exactly what I needed :awesome: Just one note in case it's useful : I think it always returns at least one collision with the base object, so : if #loveframes.util.GetCollisions() <= 1 then -- non widget object manip. end The less-than part may be completely unnecessary, but oh w...
- Sat May 18, 2013 3:17 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
First of all, thank you! this is excellent. I'm looking for a way to differentiate between clicks that happen on any widget including frames, from those that happen outside. The idea is to have a level editor that can select and manipulate objects with the mouse by clicking on them, plus some widge...
- Tue May 14, 2013 11:06 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
A friend and I are making a project, but we've encountered a bug. We are using imagebuttons for a main menu in a game, which are toggled by frames built-in SetState. The problem arises, when we press the "Singleplayer"-imagebutten and the state changes to, ie., "game" and we cha...
- Mon May 13, 2013 4:37 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
I'm also really looking forward to playing with this. The example menu looks gorgeous. Excellent work man. Thanks! One request: is there any chance you can package your documentation for offline use? I plan on implementing a script to auto-package the documents for offline use once I finish working...
- Thu May 02, 2013 3:51 am
- Forum: Support and Development
- Topic: Using LOVEframes, having some trouble
- Replies: 2
- Views: 1512
Re: Using LOVEframes, having some trouble
Can you provide a .love of your project?
- Wed May 01, 2013 4:43 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353146
Re: Löve Frames - A GUI Library
Whoa, holy fuck, this is beautiful. I wish I'd seen this a month ago when I started my level editor. (Still, I am quite happy with Quickie .) I'd love to dive into the code for this when I have time. Very nice work, Nikolai! Thanks! If you ever have any suggestions for features or improvements, ple...
Re: Blög?
A blog would be awesome! I think it would great to have both the devs and community members posting news about updates and love-related projects. I would definitely be willing to contribute to this.