Search found 222 matches
- Tue Aug 16, 2016 7:55 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
OK guys I've made a new release with Image and ImageButton widgets support! You just need to pass a LOVE Texture object to it (so an Image or a Canvas): https://dl.dropboxusercontent.com/u/6748697/Wanderer/imgui-image.gif require "imgui" local image = love.graphics.newImage("test.png&...
- Mon Aug 15, 2016 12:03 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Is there a way to attach some love2d drawing stuff to window? For example i want to draw canvas over window, but i also need to do some interactions with it. So, events or something for windows? Well I have read the ImGui Lua binding.. and it doesn't support images. Such a disappointment. But ImGui...
- Fri Aug 12, 2016 3:57 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Wow, thanks a lot. It's incredibly useful. By the way can I use Image from LOVE to ImGui's ImageButton? Nop that's one of the latest and biggest limitation of the current bindings, no support for images... It should not be too complex to add now that everything is relying on LOVE and not anymore on...
- Fri Aug 12, 2016 3:30 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Hey guys, So I added the extension for dockable windows and it works quite well: https://dl.dropboxusercontent.com/u/6748697/Wanderer/imgui-docks.gif And it requires no modifications to imgui, it was just 2 files to add and create the corresponding bindings, so normally it won't prevent updating img...
- Fri Aug 12, 2016 6:59 am
- Forum: Support and Development
- Topic: Publishing on Steam?
- Replies: 10
- Views: 9881
Re: Publishing on Steam?
And Wanderer will probably be as well... iirc they still use Löve and hadn't switched. Yep still using LOVE and definitely won't switch! :) So to get on Steam, you need to pass through Greenligth or get a publisher, and then you'll need to integrate Steamworks to take adavantage of the achievements...
- Thu Aug 11, 2016 11:00 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Good idea yes, I'll update it!Jack5500 wrote:Good guess, that was the case.
Maybe you could add the 32bit text to the release? That would be nice
- Thu Aug 11, 2016 10:41 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Mhm, the Windows DLL doesn't work for me. The love windows crashes instantly when I use the example with the 0.4 dll. Might just be me, but can someone verify? Also, is there way to catch the error log or something similar? It's currently built in 32bit, so be sure to use a 32bit version of LOVE (1...
- Thu Aug 11, 2016 10:18 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Read some of the references: https://github.com/ocornut/imgui#references There's a 'programmer's guide' in imgui.cpp: https://github.com/ocornut/imgui/blob/master/imgui.cpp#L77 Thanks, that shortens my trouble. I have another question, why does the example create a "Debug" window while it...
- Thu Aug 11, 2016 10:04 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Amazing! Definitely using this. By the way where do I find the documentation of ImGui ? I'm trying to read imgui.h in ImGui repository but it's hard to understand when and where should I use the functions. Well my main source of doc is the imgui.h file, once you understand the general concept of th...
- Thu Aug 11, 2016 8:25 am
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 238227
Re: ImGui löve module
Okay, i rewrite it :) Is there a way to use it with modified version of imgui from another authors? Well I found this version adding the docks from LumixEngine: https://github.com/adcox/imgui Should not be too much work to add it to this module, as it seems to be encapsulated into separated files w...