Search found 61 matches
- Sat Dec 22, 2018 5:58 pm
- Forum: Libraries and Tools
- Topic: Breezefield: a lightweight windfield alternative (love.physics wrapper)
- Replies: 15
- Views: 62734
Re: Breezefield: a lightweight windfield alternative (love.physics wrapper)
Hey thanks! I'll do that right away!
- Sun Dec 16, 2018 12:03 pm
- Forum: Libraries and Tools
- Topic: Breezefield: a lightweight windfield alternative (love.physics wrapper)
- Replies: 15
- Views: 62734
Breezefield: a lightweight windfield alternative (love.physics wrapper)
Hi everyone! I made a little library in the vein of windfield, but simpler to use and modify. https://github.com/HDictus/breezefield Basically, it makes working with the love.physics library a lot easier, faster, and more concise. calling bf.Collider.new(world, shape, args*) creates body, fixture, a...
- Sun Sep 09, 2018 5:50 pm
- Forum: Support and Development
- Topic: World:queryBoundingBox not finding any fixtures
- Replies: 2
- Views: 1476
Re: World:queryBoundingBox not finding any fixtures
Oh yeah whoops, that explains, thanks!
And yeah I posted the wrong version, I had inverted the points to see if I was putting them in the wrong way around and forgot to put it back for the example
And yeah I posted the wrong version, I had inverted the points to see if I was putting them in the wrong way around and forgot to put it back for the example
- Sun Sep 09, 2018 11:49 am
- Forum: Support and Development
- Topic: Rotate quads
- Replies: 2
- Views: 2319
Re: Rotate quads
The issue is that when you are reversing your translation, you are reversing by a different amount than the initial translation, so instead of love.graphics.translate(-150, -150) do love.graphics.translate(-rotatex, -rotatey) , which reverses love.graphics.translate(rotatex, rotatey) one point to co...
- Sun Sep 09, 2018 9:21 am
- Forum: Support and Development
- Topic: World:queryBoundingBox not finding any fixtures
- Replies: 2
- Views: 1476
World:queryBoundingBox not finding any fixtures
Hi! I'm trying to use World:queryBoundingBox(), but it doesn't seem to find anything. using windfield's query functions does work, and though I can't tell what I'm not doing that they are, I can't get it to work for myself. a minimal example is: function love.load(arg) midx = love.graphics.getWidth(...
- Sun Sep 09, 2018 9:19 am
- Forum: Games and Creations
- Topic: Fish [GMTK]
- Replies: 4
- Views: 4593
Re: Fish [GMTK]
Hey, I think I saw mark get round to this one on his stream! I'm in linux rn and only have love 11.1 installed, but when I boot windows later I'll give it a try!
- Sun Sep 09, 2018 9:16 am
- Forum: Games and Creations
- Topic: bullet_booper [GMTK2018]
- Replies: 0
- Views: 2925
bullet_booper [GMTK2018]
Hi love2d community! myself and a one other person (who handled the art design) built a game for Game Maker's Toolkit 2018 gamejam. The theme was <genre> without <mechanic>. we tried to make a bullet hell without movement. In the process, we found it was also best to remove shooting. it was my first...
- Sun Jul 29, 2018 11:24 am
- Forum: Support and Development
- Topic: Contact:getNormal's y-coordinate is 0, vector also is not unit
- Replies: 4
- Views: 2593
Re: Contact:getNormal's y-coordinate is 0, vector also is not unit
Thanks! sorry I posted and vanished, I hadn't had time to think about this for a while, life's been hectic. It explains for the normals, thanks. I'm not sure about the aligned boxes, what callbacks are called when the axis-aligned boxes intersect, but not the rest?
- Wed Jul 11, 2018 9:51 am
- Forum: Support and Development
- Topic: Contact:getNormal's y-coordinate is 0, vector also is not unit
- Replies: 4
- Views: 2593
Contact:getNormal's y-coordinate is 0, vector also is not unit
Hi, I decided I might like a little more control over the collisions in my game, so I set all the colliding objects to sensors (I realize that at this point HardonCollider might be better to use than the love2d physics package, but I wanted to try this out without refactoring everything else first)....
- Wed Jul 11, 2018 9:27 am
- Forum: Support and Development
- Topic: Help, I upgraded to 11.1 and now everything's fucked
- Replies: 3
- Views: 3490
Re: Help, I upgraded to 11.1 and now everything's fucked
Thanks, I managed a workaround for now by adding the snap's /share/lib file to my LD_LIBRARY_PATH. I'll try a system update and see if that fixes it all. Thanks for the reply raidho, I think I am using the PPA, I added it with: sudo add-apt-repository ppa:bartbes/love-stable sudo apt-get update and ...