Search found 47 matches
- Fri Apr 24, 2020 5:56 am
- Forum: Support and Development
- Topic: Hey I have an error and I don't know what to do
- Replies: 2
- Views: 2251
Re: Hey I have an error and I don't know what to do
It sounds like push isn't a file in your project. In the same path as the main.lua file you're running, you should see push.lua that is your push file.
- Sat Feb 08, 2020 6:34 am
- Forum: Support and Development
- Topic: Help with multiple "enemies" [Solved]
- Replies: 4
- Views: 4830
Re: Help with multiple "enemies"
As stated by Sky_Render, there is a lot of ways to implement this and I too recommend reading up on Lua Tables I find using metatables very handy for stuff like this, but that is more advanced and might be confusing if you're new to Lua. My understanding of your game is similar to games where you mo...
- Thu Jan 30, 2020 3:06 am
- Forum: Support and Development
- Topic: [SOLVED][STI]crash when map:resize
- Replies: 8
- Views: 6328
Re: [STI]crash when map:resize
Pls forgive a sleepy dog:P I have changed the code and attached the runable love file. You are definitely forgiven. I'll preface this by saying I'm not an expert. But I think I fixed it and I have a theory of why it works. It didn't crash right away and just eventually had the error. I dug into the...
- Thu Jan 30, 2020 2:04 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 469972
Re: Groverburger's Super Simple 3D Engine - v1.3
Could be Z fighting. When you have two faces very close to each other, with one occluding the other (i.e. covering it so it's not visible), the 3D system will try to find which one is closest to the camera, but on doing that, since the longer the distance the worse the precision of floats, it can h...
- Thu Jan 30, 2020 1:20 am
- Forum: Support and Development
- Topic: [SOLVED][STI]crash when map:resize
- Replies: 8
- Views: 6328
Re: [STI]crash when map:resize
I'm not seeing anywhere in there where it calls map:resize(). Perhaps you copied over the code that isn't crashing by mistake. It would surely help to see how you're calling it as well.
Edit: also let us know what the error you're getting is.
Edit: also let us know what the error you're getting is.
- Wed Jan 29, 2020 5:44 am
- Forum: Support and Development
- Topic: Trouble returning tables from a separate file
- Replies: 3
- Views: 2769
Re: Trouble returning tables from a separate file
To expand on pgimeno's code, you possibly might be thinking about this return { name = "Dungeon Floor 1", map = { [1] = { 0,1,1,1,0,1,1,2, 0,1,0,1,0,1,0,0, 0,0,1,1,0,1,1,1, 1,1,1,0,1,1,0,1, 1,0,1,1,0,1,1,0, 1,1,1,0,0,1,0,1, 0,1,0,1,1,1,1,1, 1,1,1,1,0,1,1,0 }, [2] = { desc="Corridor&qu...
- Tue Jan 28, 2020 6:47 pm
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 469972
Re: Groverburger's Super Simple 3D Engine - v1.3
I created a simple sphere in blender and am trying to use it in my scene. Half the triangle faces are missing however. Anyone know how to fix this? Maybe you doesn't check "Triangulate Faces" in Export options? That was it!!!!! I'm the noobest of noobs at blender. Maybe you know this as w...
- Mon Jan 27, 2020 4:40 am
- Forum: Support and Development
- Topic: mobile,start menu using love.touchpressed
- Replies: 1
- Views: 1617
Re: mobile,start menu using love.touchpressed
There is a few syntax errors in love.touchpressed where you say "if if" and a comma in the first newImage(), but I think that's just from you typing it out. note that I am on PC, not phone and I converted love.touchpressed to love.mousepressed. Similar functions. After I fixed the typos, i...
- Sun Jan 26, 2020 5:29 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.5.2 Release
- Replies: 218
- Views: 469972
Re: Groverburger's Super Simple 3D Engine - v1.3
I created a simple sphere in blender and am trying to use it in my scene. Half the triangle faces are missing however. Anyone know how to fix this?
- Wed Oct 30, 2019 5:59 pm
- Forum: Support and Development
- Topic: Independent Particle Colors
- Replies: 11
- Views: 11792
Re: Independent Particle Colors
Why dont you just make a table that holds all the confetti particles, update all of them for things like movement of the confetti particles and then draw all of them using a SpriteBatch, setting thier individual colors with SpriteBatch:setColor( r, g, b, a )? You mean something like creating a tabl...