Search found 96 matches

by kicknbritt
Wed Feb 02, 2022 9:04 pm
Forum: Support and Development
Topic: Does Line 'B' run faster than 'Line A' for anyone?
Replies: 7
Views: 4774

Does Line 'B' run faster than 'Line A' for anyone?

local socket = require("socket") local s = socket.gettime() t = {} local function g(t) t = math.random(1, 100)*math.random(1, 100)*math.random(1, 100) end for i=1, 8000000 do -- Line A --t[1] = math.random(1, 100)*math.random(1, 100)*math.random(1, 100) -- Line B g(t[1]) end print(math.ab...
by kicknbritt
Sat Jan 29, 2022 12:09 am
Forum: Support and Development
Topic: Can someone help me with moving a memory address
Replies: 2
Views: 1353

Re: Can someone help me with moving a memory address

Bruh.

How did I miss that

Thanks
by kicknbritt
Fri Jan 28, 2022 10:46 pm
Forum: Support and Development
Topic: Can someone help me with moving a memory address
Replies: 2
Views: 1353

Can someone help me with moving a memory address

I am trying to smuggle a memory address into a lua thread, but I can't figure out how to. I thought maybe I could use love.data but things aren't panning out. I just want to be able to access the same memory I use in the main thread in a seperate thread. local ffi = require("ffi") ffi.cdef...
by kicknbritt
Thu Jan 13, 2022 7:07 am
Forum: Support and Development
Topic: How to program action game in a wrapping world? (2D torus)
Replies: 15
Views: 5995

Re: How to program action game in a wrapping world? (2D torus)

ReFreezed wrote: Wed Jan 12, 2022 11:32 pm Shaders really are quite amazing. They can do anything. Absolutely anything.
This gave me a laugh
by kicknbritt
Tue Jan 11, 2022 6:35 pm
Forum: Support and Development
Topic: Challenge rotating around a point
Replies: 12
Views: 5007

Re: Challenge rotating around a point

Gunroar:Cannon() wrote: Tue Jan 11, 2022 6:17 pm Nobody:
pgimeno:
Image
*You were close*

Nice :)
Man is a legend
by kicknbritt
Tue Jan 11, 2022 5:17 pm
Forum: Support and Development
Topic: Challenge rotating around a point
Replies: 12
Views: 5007

Re: Challenge rotating around a point

Yea camera rotation, movement and zoom stuff is usually pretty nasty to deal with. (And also tends to get worse the more you try to fix it lol) I spent a few minutes looking at your code and thought maybe I could use my camera library to do it, but I guess mine isn't able to rotate about a point eit...
by kicknbritt
Tue Sep 28, 2021 7:03 pm
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 35
Views: 53577

Re: Lead Haul - Old-school space pirate FPS

So wholesome jeez.
Really nice job on the game.
Also G3D is very good and much needed in this community.
by kicknbritt
Fri Aug 27, 2021 7:34 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 12344

Re: Sliding Pixel Collision?

Im probably just going to skip sliding collision for now. Thanks for all the suggestions. Ill let you guys know if I figure something out.
by kicknbritt
Thu Jul 29, 2021 4:35 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 12344

Re: Sliding Pixel Collision?

Sorry guys I have been insanely, insanely busy. I will try to get this worked on in a day or two.
by kicknbritt
Tue Jul 27, 2021 3:13 am
Forum: Support and Development
Topic: Sliding Pixel Collision?
Replies: 10
Views: 12344

Re: Sliding Pixel Collision?

Actually this might work. I think I misunderstood what you meant. Let me try to work in some sort of angular movement into the example.