Search found 65 matches
- Wed Dec 26, 2018 3:50 pm
- Forum: General
- Topic: LoveéD and udp socket
- Replies: 6
- Views: 7886
Re: LoveéD and udp socket
You or your friend must have white IP (accessible from global network) or external server (routable too) that connect users. Google NAT and ports and OSI-model.
- Tue Nov 06, 2018 9:40 am
- Forum: General
- Topic: [Test]HTTPS support for Windows (NO libraries required)
- Replies: 8
- Views: 17032
Re: [Test]HTTPS support for Windows (NO libraries required)
Also we can just use luasec.
- Tue Jun 12, 2018 9:41 pm
- Forum: Support and Development
- Topic: Using love.graphics.newImage() with png files in an external directory
- Replies: 7
- Views: 6025
- Sun Jan 07, 2018 8:30 pm
- Forum: Support and Development
- Topic: Garbage collector stops the game[or probably disk access]
- Replies: 24
- Views: 13400
Re: Garbage collector stops the game
You can do all blocking hdd/network stuff in separate thread.
I wrote thread-class with callbacks for same problems.
I wrote thread-class with callbacks for same problems.
Re: Steam?
What I gotta do now is find out how to bind the ffi to a c++ callback so it triggers a lua function. It's some really backwards ass shit but there you are. We can't do this with ffi, i was spend two weeks for finding method of implementation. It needs to C++-object for linking with STEAM_CALLBACK/A...
- Sun Dec 03, 2017 4:10 pm
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18761
Re: STALKER-X (Camera library)
Yo, here the great research about cameras behavior in a lot of 2d-games, so it can be useful for "Great Camera Combine Library" : )
https://www.gamasutra.com/blogs/ItayKer ... ollers.php
https://www.gamasutra.com/blogs/ItayKer ... ollers.php
Re: Steam?
Wait one-two weeks, i worked on dll(so)-library for any lua app with full steamworks api, callbacks, APICalls etc. It can be easily attached, like
gif
Code: Select all
steam = require'steam'
Re: can do
You can create game-loader. Like redefined 'require' function, for loading lua-scripts from web-server, images and other sources etc. And open web-serwer with you'r love sources. Or write something like ftp/smb on lua, and 'mount' network directory with sources. Of course, main.lua can looks like th...
- Tue Nov 21, 2017 3:34 am
- Forum: General
- Topic: about run love by nopad
- Replies: 6
- Views: 4487
Re: about run love by nopad
Goto notepad++ settings directory (on appdata or folder with notepad++.exe), and add shortcut to shortcuts.xml, something like this: ... <UserDefinedCommands> <-- into this block --> ... <Command name="LOVE2d" Ctrl="no" Alt="yes" Shift="no" Key="112"...
- Sat Nov 11, 2017 8:29 am
- Forum: Support and Development
- Topic: so-libraries for android-Love2d?
- Replies: 0
- Views: 1319
so-libraries for android-Love2d?
Hello! Does anyone know how to link .so-libraries to love-android in runtime?
It has default search path, or something?
I just want to write admob/google play/android API bridge, without core-mods (i love dynamic linking).
It has default search path, or something?
I just want to write admob/google play/android API bridge, without core-mods (i love dynamic linking).