That may also be causing the problem, or it may have just been a mis-type.sample_map = {
{1,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
}
Search found 1154 matches
- Fri Jun 07, 2013 2:22 pm
- Forum: Support and Development
- Topic: Getting a error with my draw code.
- Replies: 6
- Views: 2617
Re: Getting a error with my draw code.
Also, note that you put a comma at the end of the tile table.
- Thu Jun 06, 2013 7:02 pm
- Forum: Support and Development
- Topic: Entities tutorial?
- Replies: 15
- Views: 7201
Re: Entities tutorial?
That's just my version of entities. I'm not sure if that's really what they are, but it's easy for me to understand, so that's what I use.
- Thu Jun 06, 2013 1:17 am
- Forum: Support and Development
- Topic: Entities tutorial?
- Replies: 15
- Views: 7201
Re: Entities tutorial?
I don't know if this exactly what you wanted, but here you go: You can make a 'class' sort of thing. I'm not very good at explaining so here's a basic example of a rectangle 'class' builder: rectangle.lua: rectangle = {} --creates a table called rectangle to store all of your variables rectangle.__i...
- Wed Jun 05, 2013 11:20 pm
- Forum: Games and Creations
- Topic: Red uprising 1917
- Replies: 5
- Views: 2209
Re: Red uprising 1917
You misspelled 'single player' on the menu. Also, you may want to consider making a different picture if they're killed.
Good game! Nice music!
Good game! Nice music!
- Wed Jun 05, 2013 10:37 pm
- Forum: Games and Creations
- Topic: The Owls Massacre [v0.003]
- Replies: 14
- Views: 10061
Re: The Owls Massacre [v0.001]
Great game! I think it's a good start. What I like: The owl shoot lasers ! Simple, fun game play. What needs improvement: Maybe a bit faster laser regeneration? Feet moving on bikers. The hit box for the bikers is a bit off (it hits a bit in front of them, at least for me.) Mostly simple fixes (such...
- Wed Jun 05, 2013 10:30 pm
- Forum: Support and Development
- Topic: [Solved]Disappearing Shapes Problem
- Replies: 0
- Views: 1151
[Solved]Disappearing Shapes Problem
Okay, so I'm doing something with triangle/rectangle/circle collision. A very basic Hardagon Collider-esque thing. I figured I'd start on the triangles because I already knew circle-circle, rectangle-rectangle, and circle-rectangle (see post here if you're curious: http://www.love2d.org/forums/viewt...
- Mon May 27, 2013 3:30 pm
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3533
Re: Tile-Based Movement
To whom it may concern: I figured out what was messing it up. The for-loop was throwing everything out of whack. So I changed my code so that in love.update I found the x and y, and in keyreleased I actually did the moving. No loop problems because the loop was moved to update. Thanks to all for you...
- Mon May 27, 2013 1:45 pm
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3533
Re: Tile-Based Movement
I've tried both of these and neither one quite seems to work. The latter entirely deletes the row and the first makes and entire column beneath the player air tiles. Not sure if I implemented the code wrong, but... It's odd: I can replace the player block, and I can make it make the block beneath it...
- Mon May 27, 2013 12:10 am
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3533
Re: Tile-Based Movement
I have now encountered a new problem: The downward movement doesn't work. I'm now sure why. Maybe you guys could help.
Edit: Figured out the problem: While on the last one, since adding to an existing table, it would work. When adding vertically, however, it couldn't create a new table.
Edit: Figured out the problem: While on the last one, since adding to an existing table, it would work. When adding vertically, however, it couldn't create a new table.
- Sun May 26, 2013 8:56 pm
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3533
Re: Tile-Based Movement
Thanks.